erucsbo
Explorer
rvalle said:So... the Frost Giant leader will let the party exit in exchange for "their most powerful magic items and an oath of fealty".
I'm a little confused by that last bit as to what it would mean. It seems like they become vassels of him and he becomes their 'lord'. He can then command them to do whatever he wants? (Within a Lord - Vassel relationship anyway). So he could make them stay in the WLD and work for him or go out into the world and bring him back treasure, magic items, supplies?
I'm thinking of making it "your most powerful magic items and serve me for a year". Same idea without the hassle of dealing with interupiting what the oath means. And the party would be sure to say 'no' to another year inside the Dungeon.
I think the party will meet up with him tonight... if a fight breaks out its going to be ugly.
rv
seems odd for them to agree to the terms required to "exit" if they don't get to exit.
fealty often means answering a call to arms, paying tribute/taxes, or agreeing to some other terms of service in exchange for protection.
If you are wanting to extend things past WLD for the characters then have the fealty mean delivering a message to some Frost Giant overlord (or may even be an ancient White Dragon), or destroy a Fire Giant King or Red Dragon outside the WLD or some other hook for a higher level adventure that is outside the WLD that would directly benefit the Frost Giants (and may be detrimental to humans and other goodly folk)