World's Largest Dungeon in actual play [Spoilers!]

erucsbo said:
Happy New Year everyone.
I wonder if I can squeeze another whole year of gaming out of WLD? ;)

We're 2 and a half years in and I figure we have 6 months to a year left.

Speaking of which... my players just dipped their toes into N and made a DM version of the map with the sections marked. Can you host it for others to use (those of us left that is).

For anyone else still reading this thread...

Is there somewhere that is says how often the pulse of negitive energy goes out from the tomb and what its effect is when it does so? I've seen it mentioned in text that it happens and its on a few random tables but nothing definitive.

Happy New Year!

rv
 

log in or register to remove this ad

rvalle said:
We're 2 and a half years in and I figure we have 6 months to a year left.

Speaking of which... my players just dipped their toes into N and made a DM version of the map with the sections marked. Can you host it for others to use (those of us left that is).

no probs - just email me and I'll put it with the others. Seems that people hit the site and download stuff on a semi-regular basis even when there have been no posts on this thread for days.

rvalle said:
Is there somewhere that is says how often the pulse of negitive energy goes out from the tomb and what its effect is when it does so? I've seen it mentioned in text that it happens and its on a few random tables but nothing definitive.

which pulse?
there are the two listed on the initial random encounter table (both visible and invisible) and the one in N159 that occurs once and bestows 4 negative levels on everything in the dungeon, and there is the negative energy wave I suggested in this thread that rolls through the entire dungeon animating the evil dead (until it sucks their souls back to N) which can occur at whatever interval you want. N2 says that the pulses occur randomly. I'd suggest making it happen when you want to put pressure on the party and hurry them along. :]
 

erucsbo said:
which pulse?
there are the two listed on the initial random encounter table (both visible and invisible) and the one in N159 that occurs once and bestows 4 negative levels on everything in the dungeon, and there is the negative energy wave I suggested in this thread that rolls through the entire dungeon animating the evil dead (until it sucks their souls back to N) which can occur at whatever interval you want. N2 says that the pulses occur randomly. I'd suggest making it happen when you want to put pressure on the party and hurry them along. :]

There is metion of the party going to N to investigate the negitive energy waves coming from the tomb. Some of the random encounter tables have waves moving though the region either doing damage (most of them) or doing strange things (the table for the outside of the tomb brings some bones to live briefly).

I think the random tables have the waves doing 3d8 damage. There are at least 2 rooms that have waves trapped and they go off if someone moves within 10 feet of them for 20d8 damage.

But on reading the main tomb area there is nothing that says 'negitive energy waves move out from the tomb for 3d8 damage every 30 min' (which is how I'm thinking of running it).

I'm going to hit the party with at least one of these while they are in N. I'm hoping they'll question the Garrison about them and the Garrison will realize the wards are weakening around the World Eaters tomb and that this is a Bad Thing.

Re the map... let me try to dig up your email address and send you the map. Thanks again for hosting.

rv
 






Advice needed!

First session back and the party used the giant's forge in the Pyrefaust to fix sundered weapons and create some magic items, and we had a quick side adventure in Serratine's area.

The eastern portion of J has subsided, creating a pool of lava where the Azers used to be, with the limit of the lava hitting the water in K, filling that portion with steam.
The party is debating what to do next.
They have just hit 11th level and believe themselves to be at least a couple of levels too low to tackle N (most of the time there are between 6-8 party members active).
They have dealt with most of J.
A, B, C, E, G, I, J and M are done (effectively - not all by the party - I have a dungeon-wide story running of which the party is the major component).
Should I push them to K, or through to the elves in H, before letting them gain a few levels and heading back to N?
(I'm going to drop the NPC paladin from the party and have her summonable via a bracelet of friends - she will stay with the Garrison at G until she is likely needed to help with the undead in N - she did 163 hp against Serratine in 1 round with Power Attacks and Smite Evil - and that was without being able to use the critical she rolled because of Serratine being undead - that takes too much of the limelight away from the PC fighters)


Any advice, please?
 

They decided to do a little more exploration in the Pyrefaust but will probably end up spending some time in K.
The paladin has left the party to carry word of Serratine back to Cyrlebrai and the assassin who left the party back in Region E has rejoined, having done some soul searching and is going to tread the path back to redemption (probably going the Arcane Trickster route from here).
They set off the delayed blast fireball where the golden tabards are (there are so many bits that are inconsistent here - it says that the spear and shield are removeable, says the fireball goes off 5 rounds after they or the tabards are removed, then says that the shield, spear and tabards can't be removed - I've run across this multiple times now where the flavour text, the effect text and the rest of the encounter contain mutually exclusive descriptions). I've ruled that they can keep the tabard they removed from the silver rod (but the silver rod was fixed to the wall). Says it is fire-resistant so will probably just give it +2 vs magically produced fire. They burned an identify on it (had it show magic due to the trap), but it is a non-magical item - so identify won't work.
 

Remove ads

Top