In the style of Hussar's DM maps I have created
one for Region N showing regions, monsters and traps, the lever rooms and the "kill switch" room.
And the more I read through Region N the less impressed I am with the traps and encounter conditions etc. A DC38 Fort save for half of 20d8 negative energy damage (Room 87 and others) and for merely standing within 10' of a wall! - I would be lynched and none of the players would return if I used that one.

I will probably ditch the vast majority of this section and try and recreate the feel of the movie Pitch Black
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
, trap the party in the tomb, have a running war going on between the 3 Lords, throw in increasing tremors and waves of negative energy and find someway to make the lever room locations known so we don't devolve into an "open every door" routine.

Full list of maps on my site and link to James Lorimor's site
here.
And if anyone has some answers to my questions above, I'd love to hear them.