Wow, the thread is getting popular again.
Hey erucsbo, thanks again for that Map of N. Very nice. I'm using it for every game right now.
My group:
They FINALLY found Isvistis whom I've bumped up to Level 22 as we usually have 6 players in the party. I dumped the familiar though as I didn't feel like going though the work of leveling it up.
I also swapped out some of his spells for ones in the Spell Compendium.
The battle took place in the throne room with all the golems in it. Pretty much ran by the book except I had to make one change. I don't quite get how the book ways saying it should work but Isvistis is a projected image at the start of the fight. Per the rules he has to have line of effect to the image. The way the book makes it sound he's in another room at the time. I 'fixed' this by putting some eye holes at the south end of the room where the secret door is and place the lich there. If characters got close to the area I'd roll a spot check for them.
Not ones for talking the two fighters charged up to the throne to take out the lich quickly. They just as quickly learned he wasn't real. Mean while all the golems started moving around.
The party mage cut the room in two north and south cutting off the line of effect and thus killing the image. The party thinks that he is invisible so the cleric casts True Sight and starts looking around.
Many Walls of Force later they figure out he has to be in the south east corner. The ranger-rogue starts to move along the wall looking for... something. The battle had gone on for a long time by this point and they were getting frustrated and he had the best spot check in the party... so he sees a pair of glowing eyes in the wall and hears a muttered 'Oh oh...'.
The sorcerer used a limited wish to cast a stone shape to get though the door (much 'fun' was had with the sorcerer and bard being deaf from the Shout trap further down the hallway. Many spells were stopped by the 20% fail chance including this one the first time it was cast).
The lich had been casting aoe spells left and right doing damage but it was all quickly healed up by the party. Nothing worse was able to get though their saves or hit their AC.
The two fighters quickly flank the lich and get ready to pound him into little bone shards.
The party cleric pulls out her big gun and casts Mass Heal hitting all but 1 party member and the lich. The lich arcs his back as blue energy plays over him and screams... and then stops and says 'That tickled'. (I had to point out that he wasn't healed from the spell but wasn't harmed by it either. The party started to come up with some weird ideas about how he wasn't actually undead.)
Knowing he was in a bad spot he defensively casts Time Stop getting 2 rounds. He moves back to the intersection and then casts Prismatic Sphere.
One player hates the idea of bad guys getting away so he hops in figuring his good saves will keep him alive. He manages to make every save and stands before the lich unharmed!
He yells back that the lich is there so the Monk follows... and rolls a 4 for the save vs Petrification and turns into a statue.
The lich casts a Disintegrate and only misses the character before him because of the +4 AC he has from a Bard Song. The lich then walks out of the sphere to the East.
Not to be denied the character follows... and rolls a 1 on the save or die poison effect and slumps to the floor.
They party has no way to get though the Sphere and no one else wants to jump though (the monk was brought back by a Limited Wish Stone to Flesh).
Someone mentions they need a Rod of Cancellation... and I remind the one character that is left from the very beginning that they found such an item way back at the beginning that would work once a week (I think it was in Region A or maybe E). I wouldn't let it be on them but they could go back and get it.
I let the party auto pound the remaining golems into scrap metal as they could easily do it with minimal damage to themselves and all that damage would be healed up at the Garrison and so it would just be a pointless battle of them trying to pound 300 points of damage into each one.
Even though they left the poisoned character for dead I might do something fun like have Isvistis bring him back to question him. The party can return while this is happening and rescue him.
This battle took 2 gaming sessions.. about half of one and all of another (each one being about 4 hours long).
rv