World's Largest Dungeon in actual play [Spoilers!]

Are you doing the 'black wave of neg energy' rolling though every 30 min? If the party is truly trapped that could make it rough. I had it rolling though and the party was convinced they were all going to die.

As time goes on I've started have it roll though a little quicker (25 min vs 20) with a little more damage and a little bit harder save DC. I'll keep raising it as time goes on.

I'm increasing it in intensity and frequency, but am making the waves still a day or two apart. 30 minutes apart doesn't give me much room to move and they still haven't gotten any keys or pulled any levers yet.
 

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Is it supposed to be daily? I don't remember where I got the 30 min frequency. I think I just made it up since I didn't see what it should be anywhere else.
 

Is it supposed to be daily? I don't remember where I got the 30 min frequency. I think I just made it up since I didn't see what it should be anywhere else.

I don't recall seeing the interval anywhere. I suggested back in this thread about having the wave of negative energy roll through the entire dungeon well before the characters got to N, and I had the bodies of evil creatures killed by the characters rise up and move with the ebb wave, dropping when they reached a wall and their souls continuing the journey to the World Eater. The frequency of waves increasing (slowly) over time.
 

I don't recall seeing the interval anywhere. I suggested back in this thread about having the wave of negative energy roll through the entire dungeon well before the characters got to N, and I had the bodies of evil creatures killed by the characters rise up and move with the ebb wave, dropping when they reached a wall and their souls continuing the journey to the World Eater. The frequency of waves increasing (slowly) over time.

You know... in hindsight having the black wave going though the dungeon would have been really cool. By the time they got to N and figured out what was going on it would be pretty personal for them to finally get that thing that had hurt them for so long.

And ramping it up from 1x per day to 2x, then 3, then 4... would but slowly ramping up the pressure.

Dang it erucsbo, why didn't you make me do this sooner! :)

rv
 

Dang it erucsbo, why didn't you make me do this sooner! :)

:p

I've started having structural damage occur as well - the collapse of the western door that the party came in through (thus trapping them inside the tomb), and now they make reflex saves when the negative energy wave comes through because the whole dungeon shakes. Nothing too serious but if they fail the save they get knocked to the ground. Hasn't happened during combat yet. I think I'll have the party witness the wave hit some undead first and see them "bask" in it. Maybe I'll do that when they encounter Kasteoficiss :devil:
 

I need ideas.

My group read both scrolls (more on that later). I went with destroying all the undead except for the big guys, +1 level and each player gets a wish.

With all the undead gone and most the map explored finding the last 2 levers were easy to find and throw.

At that point they got another +1 level (I figured the one from the scroll was bonus and I had planned on giving them a level with they threw the last lever). The were then hit the the massive wave of black energy giving them -4 levels (I gave them a fort save dc 41 to resist. One player got a 38 (on a roll of 15) but all failed). There is also a grinding noise coming from the center.

So... now what? With all the undead ... dead they won't flock to the World Eaters banner to fight for him. I see several options.

1. The 2 big guys that are currently around are the mummy and ghost. They can show up to fight for the Demon.

2. All the undead that were destroyed can come back. The bad guys can now fight on the party's side per the book. This would also make the party have to fight to get to the Center from where they are now at the last lever.

Any other ideas or which one of those are the best one? The 1st one would be easier to prepare for but somewhat harder to run as I'd have to run both casters. The 2nd one would be harder to get ready for as I'd have to figure out what undead show up and we'd have to run though the fights getting to the center. But the final fight might be easier as the big bad guys and the other undead would cancel out.

Thoughts?

rv
 

I need ideas.

My group read both scrolls (more on that later). I went with destroying all the undead except for the big guys, +1 level and each player gets a wish.
<snip>

what was their rationale behind reading both scrolls?
how do you want the adventure to end? - do you want to wrap things up with the last battle, or have them find their way out of the tomb and get past the Frost Giants in Region O?
how much (if anything) do they know about the World Eater?
 

what was their rationale behind reading both scrolls?
I still plan on writing a post about that. Basicly I hand held them to the right answer but didn't quite give it to them.


how do you want the adventure to end? - do you want to wrap things up with the last battle, or have them find their way out of the tomb and get past the Frost Giants in Region O?

They are going to fight their way out of O (assuming they live though this fight and then the one with the Red Dragon). I suspect they will have an easy time of it as they will be 20th level but it should be fun for them to beat up on something and flex their power.


how much (if anything) do they know about the World Eater?

A decent amount. They know its a big, bad demon and its trying to get out. I think one player figured out what kind of creature it is.

rv
 

I still plan on writing a post about that. Basicly I hand held them to the right answer but didn't quite give it to them.
I'll wait for your post on this then

They are going to fight their way out of O (assuming they live though this fight and then the one with the Red Dragon). I suspect they will have an easy time of it as they will be 20th level but it should be fun for them to beat up on something and flex their power.
Perhaps use dynamic terrain to make things interesting - the defeat of the World Eater shakes the structural integrity of the dungeon - freeing Tyrus, where the magical ice from his prison hits the lava and causes the entire Pyrefaust to be one big sauna - steam everywhere obscuring vision, lightning bolts turn in to electrical fireballs, limits effectiveness of cold based spells (but causes sleet and snow), limits effectiveness of fire spells (reduce range perhaps) ... you get the picture
And for Region O perhaps have the roof start collapsing - after all it wasn't part of the original dungeon - you could use that as a way of preventing them from going back / retreating and recovering.

A decent amount. They know its a big, bad demon and its trying to get out. I think one player figured out what kind of creature it is.

I think I'll culminate my campaign with the World Eater battle one way or the other. They could have a smackdown against Frost Giants just as easily in a cave system outside the dungeon as within it.

Mine should be 16th or 17th level when they finish.
 

Party met Kasteoficiss last session. Essentially railroaded them there (at their request) where she gave them the offer of retrieving the 2 keys from Invistis in exchange for knowledge of the exit.
She said she would escort them to the exit if they got all the levers pulled as well.
And she would throw in lots of treasure (not magical though).
This is a bit better deal than Vinnara offered, so they are heading north to Invistis now. They hope to hit him hard and fast and take him down ;)
Will be interesting to see if I can get them in negotiations with him as well and see what they do.
 

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