World's Largest Dungeon in actual play [Spoilers!]


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My group is thinking about setting up a live webcam viewing of our WLD sessions.
We have a few questions about it though.

1) Would anyone even watch? I figure a few will watch it for a larf, but probably just for a few minutes.

2) Right now we only know how to do it through Yahoo Messenger, but that has no sound. Is there a free service out there? Right now the only such services out there...aren't for D&D.

3) Has anyone tried this before?


Thanks,
BBR
 

twofalls said:
Listen to a little music Jim? :confused:

haha. not that much, actually.

i listen while i work. and i know a little here and there from people. but i know people that are absolute geeks about music.

in truth, i'd been thinking about the WLD soundtrack for some time and i was eager to post about it. with someone asking for a list, i was sort of compeled to type it up... really no excuse not to.

i grew up with classical music, so everything else is just what you're exposed to during your teenage angst and college "know it all" years.

so i guess, most of what i listed is a little dated.
 


Is there any errata for WLD yet? In this thread a couple of mistakes has been pointed out, but is there anything compiled? Not at the WLD fan site...
And for soundtrack (classical) I would like to recommend any Mahler symphony, R.Strauss (or Scriabin!) tone poems, or even some Sibelius...
For industrial etc. some Einstürzende Neubauten or Bauhaus!
 



jim pinto said:
in truth, i'd been thinking about the WLD soundtrack for some time and i was eager to post about it. with someone asking for a list, i was sort of compeled to type it up... really no excuse not to.

i grew up with classical music, so everything else is just what you're exposed to during your teenage angst and college "know it all" years.

so i guess, most of what i listed is a little dated.


Cool! Well, I'm glad to give you an excuse. I checked out some of Midnight Syndicates stuff, and I was impressed (I'd seen them at Cons before, but never really took the time to stop by and listen...my mistake). I'll definitely be using some of their stuff.

BTW>>>The eagle landed today. I too can now leaf through the million words in this book with sweet, sweet love. mmmm

Jason
 

With Respect

I love to roleplay. My friends and family, and the thousands of rpg books on my shelves can testify to that. Telling stories, joking with my friends, sweeping quests, great villians and greater heroes, I love it all. However I just don't understand the allure to watching (or listening) to others roleplay. I mean absolutly no disprespect to those posters on this thread who are making efforts to present this material to others... if you have an audience (or even if you don't) then thats great, I hope you have fun. However perhaps someone here who does find this appealing can explain to me the allure of watching X number of gamers roll dice... or listen to a group discuss how they are going to exlore the WLD?

Where did this idea come from and how has it survived? :confused:
 

Question about dealing with Experience Points

I'm a first time poster to these boards, so I hope you'll bear with me. I've been DMing for about 8-9 years, ever since my (now) husband talked me into it so he could play D&D, instead of just GM. :)

We've just purchased the World's Largest Dungeon, and I have a few questions. I'm sorry if the answers are obvious and I've just missed them, but I appreciate any help.

I'm wondering how exactly to deal with experience. In the Introduction, it suggests not handling it the "standard" way, and that PCs should level up twice during each region. We are then directed to the "chart" on pg. 9, which seems to just list what levels each region is designed for.

My question is, how exactly are people who are running this dealing with experience? Are you just picking certain points and telling PCs to level up? If so, how do you deal with PCs using spells that burn experience, which would then leave them a bit lower level than their comrades? Or, are you using the suggestion to stop awarding XP after a certain number of the same monster are killed? Something else?

I could really use just some practical, straightforward suggestions.

Also, I want to say how incredibly neat this adventure looks so far. I'm very excited to get started. This thread has been very helpful so far, and I anticipate it will continue to be as we delve in.
 

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