XP, etc.
Thanks for all the input on XP. I'm glad I wasn't the only one with questions about how to handle it. I've decided to just have them level up when it seems like they need to. We started this morning, and so far it seems to be working.
This campaign is probably a little different than most, as I'm running it as a solo adventure for my husband (he's playing 4 PCs - a party of drow). We live in a very rural area, so we have 3 different gaming groups that get together about every 6 weeks at our place for a 12 hour session. Unfortunately, that's not enough gaming to keep us satisfied, especially as my husband GMs two of those sessions, so he doesn't get to play as much. This way he gets to play a little more often.
Are other DMs finding that players are skipping quite a bit of the map? It might be just his playing style, but at least in region A my husband has pretty much made a beeline straight east and then north, and is about ready to fight Longtail and enter map E. Is that typical? I'm guessing he'll be more interested in exploring many more rooms once the treasure rewards are better, but for now he isn't. Are you having similar experiences? Should I be "gently" encouraging him to explore more of region A? Right now it looks like he'll be heading to map E by the end of this session.
Oh, and from the both of us - we are REALLY enjoying this adventure. Lots of dungeon crawls get so repetitive in room description, but that's not the case here. Personally, I also love how everything you need to know about each room is laid out right in the text, even the monster stats. That's one of the conveniences I missed most when 3rd edition came out. Old 2nd edition adventures always had monster stats right in the text (and for a somewhat lazy DM, that's really helpful!

).