World's Largest Dungeon in actual play [Spoilers!]

Bestopheles said:
Thanks for the quick response twofalls! That was backed up in an e-mail from Jim. :)

BlueBlackRed: This group really isn't that abusive, it's just that I've had problems with this issue in other long dungeon crawls. I think that severely limiting future player wealth is probably the ticket. I gave them a portable hole, so as long as they're looting the dungeon nice and proper, pc's that stumble into the party in the future should be able to be well equipped. It should all be good.

On a side note, I thought it was weird that after all the build up in the beginning of the book about not allowing players to have web, that a room in the beginning of the first section (A69) has a wizard with web in his spellbook. ;) I changed that spell to melf's acid arrow. :)

Jason

yes. sadly we missed that before the book went to press, but we did address it on this list a little while ago. i recommend changing it.... and scorching ray or acid arrow are great alternatives.

so is invisibility, as low level PCs aren't prepared to deal with this spell, yet and Boyikt is sure to get away then.

:)
 

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A name for the WLD

Curious question for everyone:

Has anyone else given the WLD a name?

Unless I missed it (which is entirely possible as I haven't read it all the way through yet, sorry jim) I haven't spotted a name for this incredibly large and complex dungeon.*

So, while I was working on a good name for the place (right now Zartacla is the lead name, although I could call it The Dungeon, both are weak) I began to wonder if naming it is the right thing to do. Thankfully, the party hasn't reached anyone who could possibly know the name beyond a brief visit from a Lantren Archon. But later on it would be kind of odd to have the Celestials refer to the it as the World's Largest Dungeon.

"When we sealed the World's Largest Dungeon away from-"
"Hold on a second. What did you call this place?"
"The World's Largest Dungeon."
"Um, okay...."

But not giving it a name would be a resonable concept too....

Any thoughts or suggestions?

Jon
* My players are commenting on how expensive it would have been to build this place. Once they find out it should be even cooler for them.
 

We just call it the WLD.

We're going through just so we can say we did it.
(Notice I didn't say anything about surviving the WLD.)
The WLD is one of 2 campaigns we're going through. The WLD is our hack-n-slash campaign(90% hack, 10% rp), where the other game is the more involved world (40/60).

The whole WLD campaign is built around it so throwing extras on top of it is not as needed in the WLD game as it is my homebrew game.
 

OblivionsLot said:
Curious question for everyone:

Has anyone else given the WLD a name?

Unless I missed it (which is entirely possible as I haven't read it all the way through yet, sorry jim) I haven't spotted a name for this incredibly large and complex dungeon.*

So, while I was working on a good name for the place (right now Zartacla is the lead name, although I could call it The Dungeon, both are weak) I began to wonder if naming it is the right thing to do. Thankfully, the party hasn't reached anyone who could possibly know the name beyond a brief visit from a Lantren Archon. But later on it would be kind of odd to have the Celestials refer to the it as the World's Largest Dungeon.

"When we sealed the World's Largest Dungeon away from-"
"Hold on a second. What did you call this place?"
"The World's Largest Dungeon."
"Um, okay...."

But not giving it a name would be a resonable concept too....

Any thoughts or suggestions?

Jon
* My players are commenting on how expensive it would have been to build this place. Once they find out it should be even cooler for them.


I've been thinking about this too. I'm also not at the point where I need a name, but I'd like to have one before I do need it (ie, it'll be one of the first things my first lantern archon will say, "Welcome to <insert WLD name>").

Maybe something latin?

My favorite so far is Infernus Carcer. I think that means Infernal prison, any latin experts out there?
 



English Word:Latin Word
World: Mundus
Large: Amplus / Magnus / Maior / Maximus
Prison: Carcer / Claustrum (closest I could find)

So "Mundus Maximus Carcer"?

I have a Latin teacher in my group, so hopefully tomorrow I'll have a better translation.
 

This is the reply from the player in our group who teaches Latin:

World's= Mundi
Largest= Maximus-a-um
Dungeon is hard, since that is an Anglicized version
of a French word (donjon). If you want to use it as
"prison" then dungeon= carcer. If you want to use it
as underarea of a castle, then "locus sub castris." I
will look it up on the internet and see if they have a
better idea. But, the easiest way I can think of is:

Carcer Maximus Mundi (literally "World's Largest
Prison").
 

jim pinto said:
yes. sadly we missed that before the book went to press, but we did address it on this list a little while ago. i recommend changing it.... and scorching ray or acid arrow are great alternatives.

so is invisibility, as low level PCs aren't prepared to deal with this spell, yet and Boyikt is sure to get away then.

:)

Yes, I scanned quickly through this thread earlier looking for the answers, but I didn't see them. Truth be told, when I was reading through this thread carefully the first time I didn't have the book yet. *sigh.* I'll just have to read through it again.


BTW, the second game was tonight. It was pretty fun...the Ogre in room A22 dropped the wizard on the first hit, killed the kobold guide, and damn near took out the cleric and the warforged fighter before the took him down. The party also had it's first encounter with a Lantern Archon (he delivered two other "champions" to assist them in their duties [aka 2 new pcs]), and a few characters are still sleeping off con damage from stirges and mold. Good times. No one has devil fever yet. The Warforged's immunities to disease has definitely stood it in good stead for the molds and the rat bites so far. My only problem with the party so far is that they are being TOO thurough. They're insisting on checking every room. I'm dropping them hints both subtle and not that they really WON't be able to do this for the entire dungeon as it's just too damn big, but I have some very anal retentive players, so they're a bit resistant. We'll see how long they keep it up.

By the way, as to the equipment issue BlueBlackRed, after thinking about it a lot this afternoon, I think I have a solution. Each section of the dungeon has a subplot, obviously. Well, when the group completes a subplot, I'll give them beanies...either an xp pool for mages/psions to make stuff and use xp costing spells (we're currently playing without xp...they level when I say they do. :) ), or +4 ability points which they can put where ever they'd like, with a max of +2 in any one stat (so +2 strength and +2 constitution would be ok, but not +4 strength). If stats start to get crazy high, I may switch to giving them bonus feats or something else cool. Basically, it's a beanie to encourage them to complete the subplots, but not to force them too. Now replacement characters for dead pc's will start with almost no magical items (maybe one or two masterwork), but for every 2 subplots they've completed that can come back with an extra +1 el adjustment race (round up, so 1 counts as 2, 3 counts as four, etc). SO, if a pc dies in section E, after vanquishing Longtail, the next pc of that player could come back as a tiefling or assimar of the same level, but with no magic items. If a player defeated longtail, got the inevitable garrison back on track, and defeated lord Kraveshk and then died, he or she could come back as a drow or some other el +2 race. The rational being that the archons are searching for progressively more powerful champions to aid in the fight (but now always allowing them time to grab their stuff).

Anyway, that's my thoughts for tonite.

Jason
 
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Does anyone have an estimate of how long in campaign time it'd take for a party to enter and then exit the WLD?

I'm going to be setting a time-limit that the PCs have but don't want to make it so short as to be impossible, or too long so that it's meaningless.
 

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