On the topic of equipment, my only concern with equipment is that with PC deaths we'll get a big item creep ... (as in a glut of magic items brought in with new characters) and that new built characters will have advantage in that they will be able to customize all their magic items, while normal pcs will have to make do with what they find. I've been in campaigns where players would spend their wad on magic armor, knowing that their last pc just died with a magic axe, for example.
When a new player joins or a PC gets replaced, let him have the bare minimum equipment for a PC of that level.
Bestopheles said:My problem is that it says the kobolds know about the secret door to room 108, but room A108 has no secret doors.
Leopold said:My group is purely fighters, no rogues, no bards, no wizards, no clerics. It's glorious.
And those rat swarms getting old? check out this new swarm from GR:
http://64.17.155.164/gr_files/ab_pre.pdf
time to upgrade those rat swarms a bit! They do very very nicely for a change.
twofalls said:The Door being reffered to is actually on the northwest wall of room 103. It opens into the passageway only (can be used from room 103 to get into the passage beyond, not the other way around). This is the room in which the PC's battle Longtail and his familiar if you are using the book as is.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.