World's Largest Dungeon in actual play [Spoilers!]

I roll in front of and behind the DM screen. Depends on where I'm standing and where the dice are.
If a PC is dying and the player is just getting a bad series of rolls, then I fudge a little in the player's favor. (I fudge in the monsters favor by giving it more hp.)

I roll behind the screen, sometimes just to roll.
Sometimes I make the players roll, then write down the numbers (or pretend to) and the rolls mean nothing.
Sometimes I make them roll, and then say "Just kidding".
Sometimes I make them roll and actually mean it.
There's always one of them that doesn't trust me (for some odd reason). "So you're choosing to fail the save?"
It just keeps them guessing.

The combat with Longtail should be coming soon. Lots of extra save rolls there.

Man I'm ready to play tonight. I have no clue what the players are going to do either.

Also, is it me, or has everyone just stopped updating their WLD blogs?
 

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DaveMage (finally) received his copy of the WLD today.

DaveMage looked at page 837, smiled, then raised his drinking glass in a salute to jim pinto.

DaveMage will now disappear for a few days into a quiet corner of the house, with a very large book.... :)
 

BlueBlackRed said:
Also, is it me, or has everyone just stopped updating their WLD blogs?

I noticed that too, some are, a lot aren't. Maybe holiday season???
 

Hey Guys and Gals,

Just had my 3rd session. Everyone seems to be having quite a bit of fun. I've incorporated the Archon as PC teleporter idea from earlier in the thread, and the pc's had their first conversation with him today. I'm giving each Archon a celestial name starting with the same letter as their section for shits and giggle (Section A's Archon is Arun, Section B is Baldrin, etc...). I'm also playing up the savants idiot savant status...saying that they are sparks of greater celestial spirits which were bound into each region as a guardian spirit, who because of the intense amount of energy they're funneling into the dungeon to keep "the wards active" aren't really able to focus enough to have conversations with the PC's for very long.

Jason
 

Well I'd just like to say thanks to whoever it was who posted that they were using Lantern Archons as similar to the "bits" from Tron.

It worked nicely and was picked up on immediately by one of my players.

Quote:
Originally Posted by BlueBlackRed
Also, is it me, or has everyone just stopped updating their WLD blogs?


I noticed that too, some are, a lot aren't. Maybe holiday season???

Holiday Season?
Well I'm trying to keep mine updated when I get the time. I probably won't be able to update it next session. Gotta prep for my Vegas trip :cool:
 

I have been thinking about stopping running this for my regular bi-weekly Wed. group, mostly because we only have 2.5 hours to play every week. I am running it for 2 play by post games, one at Rpol.net and one at Rondak's Portal (look under available worlds>Advanced Dungeons and Dragons 3.5 Ed for the game called "Dungeon without End). I'm thinking it will work better in that setting than if we do it for 2.5 hours at a time.
 

too quiet

i always get nervous when its this quiet... as if peoeple were planning to sneak attack with 20 questions at once...

:)

hope all is well and everyone is enjoying the dungeon.

psion gave it a 5 out of 5
 

My group has been down there for 3 sessions now, and are up to 5 people in the party.
HAving all just reached 2nd level last night I think their confidence is rising, which can only be a good thing, though I still think they have a crazy idea that there is a quick way out.
 

staggering versatility

"hi" I`m new to EN World, though I have been lurking here for quite some time. Just want to say how impressive this place is... and especially the WLD (thanks Jim).

I just wanted to share a few words with everyone and point out (probably the obvious... lol) how amazingly versatile the dungeon is. As well as playing it straight and running a `crawl` for my two young daughters to enjoy, my personal enjoyment comes from having adapted the setting for use with WotC Star Wars & D&D Miniatures Game.

Basically, I run my miniatures through bits of the dungeon, creating linked cameos and continuing tale threads (which I write up into short stories, battle reports and campaign jounals for my friends to read). I take huge liberties with both the d20 rules and the Miniatures rules, converting here and there as I see fit, to better suit my purposes and gaming aims. Just out of interest, and hopefully to display exactly how awesome this game is, I`ll quickly explain the campaign premise I am running with.

I have mixed Dungeons & Dragons into the Star Wars universe and have placed the WLD on a backwater (quasi-medieval) planet with only a small imperial Garrison present. The main `big bad` is a particually nasty Hutt who has, basically, set up a gladitorial type arena and dungeon - complete with hidden cameras, teleporters, one way doors etc... all designed to shepherd people and monsters into desired sections of the complex.

Spectators flock, gamblers place huge currency bets, bounty hunters lurk and seedy deals thrive like lice on a stray dog`s back within this Crime Lord's Pleasure Complex. Quaffug the Hutt buys, steals bribes and coerces adventurers into her bizarre spectacle arena... where the promise of untold riches provides the incentive to delve deep. But The temperamental and Precocious Crime Lord herself has the final say exactly when she will open the (numerous but hidden) exit gates.... and always for one half of acquired wealth.

The dungeon is frequently re-stocked with treasures, exotic monsters, creatures and alien races that `come into` her possesion. The local Imperial Governor even provides criminals for the Hutt`s arena from time to time... for a small percentage of the profits, of course ;)

well, thats just a simplified rundown of my version of the WLD.


Gypsy__dance
 

Time for me to ask a favour.

I'm currently trying to create "player" versions of the maps supplied with the WLD (missing secret doors and any rooms accessible only via secret doors).

I'm in the middle of Region C and I'm not sure if I'm seeing things correctly. Basically I want to know if the the only way to access rooms C69-C105 is through rooms C61-C68, which in turn are behind a secret door in C60?

I'm getting confused trying to run my fingers along all the corridors....
 

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