World's Largest Dungeon in actual play [Spoilers!]


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Hussar said:
How long did it take your group to get to the end?


Starting: January 7th, 2005
Ending: June 22nd, 2005
Total Days: 167 Days from Start to Finish
Total Hours Spent (Average): 216 Hours
Total Days Spent (Average): 9 Days
Sessions: 54


PC's Survived form Start to Finish: 1 (Brottor Baldurk)
Total PC's In Dungeon: 11
Total PC Deaths: 5 (12*)
PC's at End: Golurz Snarbog (Half Orc, Brb20), Brottor Baldurk (Dwarf, Cl7/Ftr3/JHoM10*), Rosco (Halfling, Rogue 20), Geech (Warforged, Ftr 20).
NPC's At End: Herbie, Blue-Red Hybrid Dragon, and Fargalaan (Goblin Wizard from Region E)

*Several of the PC's deaths were not permanent because of Raise Dead/Ressurection/True Ressurection.
**Justice Hammer of Moradin, Prestige Class from Dragon Magazine.

^^Just figured I'd bombard you all with Stats


Edit: For the Record, we didn't just scream through this Dungeon. My players thouroughly explored regions A, E, F, G, H, D, K, N, and O. We had limited interactions with Regions B and L. We did not do any of C, I, M or J.
 

Getting ready to take the plunge...

I've been following this thread for awhile and I'd like to thank you all for the good ideas and advice I've seen thus far.

I'm about to start with my group and I'd like a few pointers,

I'm thinking of starting the group as part of a large expedition to the WLD. The PC's will be hired on as, basically, camp site guards by a group of much higher level NPCs. At the entrance a Pit Fiend will burst free and an Angel will follow doing battle (I lifted this from an earlier post). During the confusion and the battle the higher lvl NPCs will be killed and most of the groups gear will be lost in a massive cave in. A number of the expediton will survive the cave in, but will be critically injured (broken legs, ribs etc. things that only natural healing can deal with at the PC's lvl) The PCs will be the only fit members, and with supplies low they are tasked with scouting the area. Other adventure hooks from this set up are rife. The camp could be attacked and hostages taken by X group of monsters, pulling the PCs in that direction etc.
I'm planning to pull an idea from the old Darksun set and allow the players a character 'tree' with four slots. Each player has 1 active character and 3 reserve. The player can shift the primary character between sessions(in most cases) and get a replacment in case of death. The reserve characters will be back at base camp healing from the cave-in and trying to pick up the pieces, guard the other injured, etc. I was planning to give the total XP from the Dungeon and have the player divide the XP among his 'tree' as he sees fit. I'm concerned that this may lead to abuses and wondering if a ratio might be better. I'm newer to 3.5 and does anyone have any ideas on what might be appropriate? Also what about items, should I allow trading between PCs in a tree? If a character is made 'active' for the first time at say 5th lvl, I'd like to give them equipment appropriate but I'm not sure if this would be unbalancing (I could justify the higher lvl character as having just healed up from his injuries and is now ready for active duty).

How has everyone dealt with the lack of a functioning economy? What good is gold if you can't spend it, and how are you coing to carry it all? I'd like to have a few areas where trading is allowed but I haven't read the whole WLD, just skimmed it. Are there good places for this that are logical? The Elves are a good source but I'd like more, just in case the relations with the Elves dont go so well.

How is item creation and spell components being handled? I think wizards get a pretty raw deal to start with (not as bad as pervious editions but..) but I don't want them total screwed. Any ideas welcome.

I have plenty more but this should do for now. If any of these has been covered before I apologize, I haven't read ALL the posts (yet).

Thanks again

Jeff
 

am i reading that right?

KeithM said:
Starting: January 7th, 2005
Ending: June 22nd, 2005
Total Days: 167 Days from Start to Finish
Total Hours Spent (Average): 216 Hours
Total Days Spent (Average): 9 Days
Sessions: 54


PC's Survived form Start to Finish: 1 (Brottor Baldurk)
Total PC's In Dungeon: 11
Total PC Deaths: 5 (12*)
PC's at End: Golurz Snarbog (Half Orc, Brb20), Brottor Baldurk (Dwarf, Cl7/Ftr3/JHoM10*), Rosco (Halfling, Rogue 20), Geech (Warforged, Ftr 20).
NPC's At End: Herbie, Blue-Red Hybrid Dragon, and Fargalaan (Goblin Wizard from Region E)

*Several of the PC's deaths were not permanent because of Raise Dead/Ressurection/True Ressurection.
**Justice Hammer of Moradin, Prestige Class from Dragon Magazine.

^^Just figured I'd bombard you all with Stats


Edit: For the Record, we didn't just scream through this Dungeon. My players thouroughly explored regions A, E, F, G, H, D, K, N, and O. We had limited interactions with Regions B and L. We did not do any of C, I, M or J.


nine days?!?! as in nine days of the characters lives?

or as in 216 hours of game time = roughly 9 full days of gaming
 


jim pinto said:
nine days?!?! as in nine days of the characters lives?

or as in 216 hours of game time = roughly 9 full days of gaming



The Latter, as in, in Total we played the WLD for a combineded time of 9 Days.

The Craacters were in the Dungeon for roughly 6Mo-1Year on Average, 3 Years for one character.
 

Hey, just thinking ahead a bit...

Where does everbody think a good place to work in...

  • a beholder?
  • some mind flayers?
  • other random non-srd monsters from the monster manual?
I'm currently running a group through for a longish (about 7-9 hours) session every month and the DM of my bi-weekly game wants a break so I'm going to run that group through this too so I get my money's worth from the 60 bucks I plonked down.
 

just__al said:
Hey, just thinking ahead a bit...

Where does everbody think a good place to work in...

  • a beholder?
  • some mind flayers?
  • other random non-srd monsters from the monster manual?
I'm currently running a group through for a longish (about 7-9 hours) session every month and the DM of my bi-weekly game wants a break so I'm going to run that group through this too so I get my money's worth from the 60 bucks I plonked down.

I think you could fit a beholder or illithid into region J just fine.
Replace the phasm in the time-frozen room with one of them and that will explain why it hasn't conquered the region.
 

Missing info for Rooms in aera N

Hello,
I'm going to ask this question again, sorry. There are some rooms in area N that are missing thier discriptions(SP). Is there somewhere to get this info.

Jim- If you happen to see this, do you have that info?

I think everyone who put out thier money for this monster would like this info.

Also, I'm running this for a group of 9-16 year olds and they seem to having a blast. I'm really enjoying running it for them!!! :)

Thanks
Beldar
 

We've just put up session #22 of our WLD podcast, as the party open the magic box...

Also your last chance (today, 30th June) to vote for us in the podcast awards!

Podcast Awards info

:D
 

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