BlueBlackRed
Explorer
Heh.
Can't say I'm surprised.
Just goes with what works best for you.
Can't say I'm surprised.
Just goes with what works best for you.
Traevanon said:BTW in my version Teleport and the like does not work through any of the original construction. New construction and destroyed portions can be teleported through normally. Basically assume that you can only teleport to Line Of Sight unless you are teleporting into some goblin's shack or somesuch.
Thanks for the creature. I definitely like the honorable undead knight kind of thing. Though it probably won't make it into the region until the final fight. Makes for a more dramatic ending.Qwillion said:Ok sent that email. I hope that truly challenges them.
You know the more I think about it, the players are being intelligent. I would think though that word would get around Region N about these undead slayers.
Ok so the real issue is death ward...
...snip...
Just a note, death ward is pretty basic spell it makes me wonder how well this region was playtested.
Replace Blur with Protection from Arrows and keep Longtail aloft with Fly for as long as possible.pokedigimaniac said:Longtail, Wererat Sor 7
Spells known:
0 - acid splash, daze, detect magic, light, mage hand, ray of frost, read magic
1 - detect secret doors, expeditious retreat, magic missile, shield, sleep
2 - blur, eagle's splendor, invisibility
3 - dispel magic, fly
As written, he enters having expeditious retreat, shield, and eagle's splendor all cast already on him. Fly is one possibility, but I already mentioned the ranged weapons previously. Invisibility is another, but they have the paladin's Detect Evil at will. Of course, they'll also have to contend with the constantly-invisible imp familiar that keeps stinging them, so there's THAT, at least.
pokedigimaniac said:Longtail, Wererat Sor 7
Spells known:
0 - acid splash, daze, detect magic, light, mage hand, ray of frost, read magic
1 - detect secret doors, expeditious retreat, magic missile, shield, sleep
2 - blur, eagle's splendor, invisibility
3 - dispel magic, fly
As written, he enters having expeditious retreat, shield, and eagle's splendor all cast already on him. Fly is one possibility, but I already mentioned the ranged weapons previously. Invisibility is another, but they have the paladin's Detect Evil at will. Of course, they'll also have to contend with the constantly-invisible imp familiar that keeps stinging them, so there's THAT, at least.
Anyhow, I've written enough. Any and all thoughts and tips would be appreciated, as I run tomorrow at 4:30 EST. Thanks in advance!