World's Largest Dungeon in actual play [Spoilers!]

JediSoth said:
It was the first time I'd ever had a 3rd edition dragon attack a group, and it was immensely satisfying to have him kill a character I haven't liked for the last 6 months (it was WAY over powered, the player immediately produced a Saint Dwarf replacement from the BoED). There's really only one regular player left, so here endeth my WLD campaign.

It was worth the money, especially this last session. :)

JediSoth

that was hilarious

not at all like i would have suspected, but its nice to see a good trap go to use

:)
 

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Redux:

I'm probably going to reboot my WLD game after I restructure my group. 7 players is too much and a couple of them don't fit the group dynamic very well. I'll start everyone off at 9th level. People whose characters didn't die can keep their existing ones, or roll up new ones. I'll also be smart this time and put restrictions on races and classes.

If they have a well-rounded party, I'll put them in Region G. If they're like they are before (i.e. no divine magic), they'll go to Region C. This way, they start in an area they haven't been before that's appropriate for their level. The path they followed last time took them to regions above their party level. They weren't big backtrackers, so they just sped through the regions avoiding the encounters when possible.

The fact that I kept forgetting about the extreme heat in the Pyrefaust didn't help. But, oh well, it's all been immolated now anyway. I'll keep prior events, so maybe they'll run into the remains of their former comrades once they get back to Region K (if they go that way).

JediSoth
 

JediSoth said:
Redux:

I'm probably going to reboot my WLD game after I restructure my group. 7 players is too much and a couple of them don't fit the group dynamic very well. I'll start everyone off at 9th level. People whose characters didn't die can keep their existing ones, or roll up new ones. I'll also be smart this time and put restrictions on races and classes.

If they have a well-rounded party, I'll put them in Region G. If they're like they are before (i.e. no divine magic), they'll go to Region C. This way, they start in an area they haven't been before that's appropriate for their level. The path they followed last time took them to regions above their party level. They weren't big backtrackers, so they just sped through the regions avoiding the encounters when possible.

The fact that I kept forgetting about the extreme heat in the Pyrefaust didn't help. But, oh well, it's all been immolated now anyway. I'll keep prior events, so maybe they'll run into the remains of their former comrades once they get back to Region K (if they go that way).

JediSoth

the book gives some good advice on how the dragon tears through the dungeon, but since you intend to run through AFTER the fact, i recommend having him decimate region M and then bust out through the "ceiling."

that should have some interesting impact on your game environment and allow you to bring more adventurers later.

just an idea

.....

you know what i hate about the WLD?

i'll never get to play in it

(yes... everyone pity me... in increments of 10s and 20s)
 
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pokedigimaniac said:
Didn't you play in it in an AEG game at one point, Jim? I remember the Adventure Logs saying you actually got killed in there... ;)

haha

i played in two sessions... i started recognizing everything... even missing a week in between... it was frustrating... so my character ran into a trap to end the horror of watching my own movie.

my character was great too . . . he was a total shyster. . . had an answer for everything, none of them right

anyway

i just turned into that old man at the end of the street... whose stories go nowhere
 

Oh boy, I screwed up. I didnt realize that Tyrus ice prison was VISIBLE from the river of lava. I think I can salvage this situation however.

I'll change the Ogre Mage's ritual into a two part operation. The first part will blast away the rock and reveal Tyrus' prison as was supposed to be in the first place. The second part will be the wave of fire as in the book. This will also give the players a bit of a warning that something is happening and that they may need to move quickly or else they will be facing Tyrus before they are ready.

Oops! Everything seems to make more sense now... hehe
 

Traevanon said:
Oh boy, I screwed up. I didnt realize that Tyrus ice prison was VISIBLE from the river of lava. I think I can salvage this situation however.

Yeah, I goofed that one up too. And I was able to improvise as well.
Not something I'm all that proud of, but eh, "region fatigue" was hitting me, so it was time to move on.
 

BlueBlackRed said:
Yeah, I goofed that one up too. And I was able to improvise as well.
Not something I'm all that proud of, but eh, "region fatigue" was hitting me, so it was time to move on.

well

the map and region were designed to be used EITHER way. i'm a bigger fan of NOT being able to see it.

but, the writer prefered a visible prison.

so, i compromised.
 

jim pinto said:
well

the map and region were designed to be used EITHER way. i'm a bigger fan of NOT being able to see it.

but, the writer prefered a visible prison.

so, i compromised.
That's the way I ran with it.
It's still ice, but it's all covered in soot and such, and can't melt...yet.

I wouldn't have wanted it visible anyway.
It's like putting a big sign saying "Bid baddie right this way!"
 


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