World's Largest Dungeon in actual play [Spoilers!]


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While I use OpenRPG, not Fantasy Grounds, I couldn't imagine trying to do this tabletop and making the players map as they go. In Region B, they found the Celestial map and I used Crimson Scibes map that removed the numbers and covered over the secret doors and rooms. Makes for an interesting experience as they realize they can't entirely rely on the maps they have.

From now on, I plan to drop maps as part of treasure by most of the intelligent inhabitants of the Dungeon. It makes sense after all to have maps, or at least map fragments. After all, how many times do you want to blunder into that fireball trap before you tell your buddies "Hey! Look! Here's a map! Don't go HERE!"

It's going to really help exploration I think.
 

My OpenRPG game continues. The party is about a third of the way through Region A. So far I have a core group of players who show up pretty much every week, and a couple that have shown up for one session or two. The player maps are a huge help. I'm looking forward to some of the higher-level regions.
 

Originally Posted by Qwillion

Ok Mr. Hague my party starts into region E next session (this comming tuesday)

Hoohah! I loved writing I, even if Jim and I went around and around on the editing for it. ;) Hell, Q, you don't need any advice from me - you've already got it all worked out. Though I'd advise picking up a couple of David Cronenberg movies before running, just for inspiration. ;)
 


Soul said:
BlueBlackRed, no blog updates? =(
I'll get to it when I get the opportunity. Both work and home were hectic this week.
Sorry about it. In Toledo right now.

A little teaser, the entire party didn't die.
Invistis lived.
 


"Jim and I went around and around on the editing"

Yes I gathered you were one of those frustrating bastiches that Jim Pinto rants about (j/k), after I had to edit the Thrall of Flesh (heheheh)

Seriously, I find the Halls of Flesh really entertaining, I made up my soundtrack (I am currently using mydnight syndicate, dracula soundtrack, sleepy hallow, and constantine,)

I am trying to use some ravenloft dming techniques for this level, to enhance the terror, horror and grossness of the Halls, I have added the affect of blood flowing within the walls creating the sound of a heartbeat and the occasional quiver.

What do the walls taste like? (I have this bizarre idea that curing a disease will mean eating a piece of the wall)
What does region i smell like?

I have also changed the mundane appreance of every monster within the halls moreso, adding things here and there so they will be familiar, yet with a horrific stangeness

Another question for the Jim H, Jim P and the board: one member of my party, is a True Necromancer (priest sorcerer) he took a feat that means he is only healed by negative energy (from the libris mortis), and takes damage from positive energy, now there is also a legacy item he posseses that makes him takes +50% from positive energy, I have been trying to think of effects the halls would have on him.

a few of the more nasty diseases that I can come up with.

1. I have been thinking that every hour up to his level per day he takes one point of damage.
I think I will describe this as a flesh eating disease.

2. I think I am going to have a bizarre disease affect the fighter, I am thinking he will not be able to sleep, nor gain the benifits of sleep. (It will probably make him immune to sleep as well)

3. The next disease I am thinking of would not allow a player to gain any benifits from food, the character would constantly be emptying her belly.

I am not a big fan of diseases that just attack ability points and I want something that kills slowly and hinders the player but does not out right debilitate. I will have to see how these play out right now I am thinking it takes a caster level check DC 25 for a remove disease to affect these diseases.

Ok more next time.
 

Flesh-eating disease? No, no, my man - tumors is what you want. Play it up to warn the PCs of the dangers of being damaged here. Growth and mutation that quickly necrotizes thanks to the negative energy coursing through him...

Plague the fighter with horrific dreams, as he picks up on the sheer insanity of this place. Maybe use a few dream visions to prod the party along...or perhaps they're sent by the naga in this Region to get the party working for her...

Unfortunately, I'm not much help with the diseases - ability point loss is a real pisser, but it's how D&D reflects the debilitating effects. Perhaps some penalties to attack and damage instead? Hmm...
 

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