I listened to a couple of sessions. Must go back and listen to more. When I find the time. Someday...
Anyway. I just finished up the scenarios for the final battle in Region G. Four fights after the Flame has been returned by the party. See what you all think:
Fight 1 - Beachhead EL 11
The main battle is on the southern shore, near the entrance to the Garrison. Evalan sends the party out to the north west edge of the garrison to guard the flank. Building a bridge from the Nighthag lair to the other side is a group of 8 ogre zombies. Each round, they advance the bridge 5 feet. As the party engages, a pack of 6 hell hounds swims across from the island and engages the party, while the ogre zombies continue to build the bridge.
Map Note, the maps have been slightly edited to give me a bit more room to move around.
Fight 2 - The Elemental Scepter EL 15 (sort of)
After being healed from fight one, the party is sent around to the rubble on the east side of the map. Scouts have reported dretch digging in the area and Evalan wans to know why. The party is buffed with some long term buffs for this one so they arrive in somewhat stronger than normal fashion.
As they arrive, they find smashed dretch all over the place. As they investigate, Aramnan and his mount come in and have a chat. He offers to let the party leave if they retrieve the artifact. If the party fights, the fiendish elemental will arrive in 10 rounds. 3 rounds after the elemental shows, Raverna pops in as well, attracted by the fight. If the party doesn't fight Aramnan, he takes the artifact and buggers off. Raverna will be killed by the elemental in this case and Aramnan will escape the final battle into another region.
map
Fight 3 - Death squad EL 13
After returning to the garrison to be healed and to rest a bit, the party hears something break through the wards from the basilisk lair. A group of 4 babau plus Narla has snuck through the lines and is trying to steal the flame. They search for the secret door into the Flame room, breaking up into three teams of 2 babau, 1 babau and 1 babau and Narla. The death squad is also not above offing any wounded celestials that might be lying around as well. One of the teams will find the secret door in 8 rounds. The party has that long to kill all three teams. 3 rounds after finding the secret door, the team will make a break for the exit, bearing the Flame. If they escape through the main door of the exit, they will teleport to the Horde's lair.
Map 3
Fight 4 - Showdown on the Island CR Lots
Final battle for the party. Features Nasherbiz, three vrock and 4 minotaur zombies scattered through the area. The map has been modified to allow Nasherbiz more mobility. No help will come for this fight. The party will be buffed to the teeth though.
Map 4
So, whatcha think?