Quick Q - than a game recap.
I29 -
Crossfire, under tactics, says "... PCs must weigh the damage to determine what is worse. Each of them getting scorched or"
My copy of the book cuts off mid-sentence. Is this the case with everyone's?
Party went through here last night. They managed to just make the spot DC for the blackened walls, and thus managed to avoid the trap. Just prior to passing through here they found I19, got grossed out, but still managed to find the chapel key.
btw - sorcerer was down 20 hitpoints so the cleric cast CSW on him. rolled 8,8,7 which for C8 means 31 hps - so 11 more then his maximum. Time for some fun. I've been playing on the positive energy in the area and they are scared of letting their hp drop below their Con (especially as one of the dwarfs [who wasn't present] picked up the Curse of Anguish [now has Cha = 2]). I said that normally when healing spells channel more positive energy than required to fully heal the character that any excess just spills away. But here there is nowhere for it to go! Too much and bad things can happen. So - roll d20 and try and beat the excess hp that you got. He rolls 10. Doing this on the fly I said that he now has headaches for the next hour that require concentration check to cast. Will have to find something else that makes more sense [suggestions welcome] - but it served its purpose - they are now really panicking about using too much AND too little healing. I also ruled that the clerics can make a healing check to be able to adjust the number of hitpoints given by their healing spells - but ONLY for memorised cure spells (not spontaneous), and only to the extent of the static bonus (so for a CLW the d8 is not adjustable, but the cleric can determine how much of the +5 is added).
From Crossfire they went east - so much for building up to a meeting with Siglinde!
I28 -
The Damned Corridor - became more than a description - it became an expression.
NPC drow finds no trap on the door leading from I29 to I28, so door is opened and after the room description I take note of the actions of each character. All present party members (5) move in to the room and stop. - Next round the trap activates. Cleric, sorcerer and Mystic Theurge all slide to the bottom. Fighter/Evoker manages to active a ring of levitation, and straight fighter make a reflex save to grab the corner of the open portal to the south. F/Ev then pulls out a grappling hook and takes 5 rounds to have it catch on the southern portal - pulling himself to the portal during his move action - while the glowing light now moves to being over the pit
With the waves of exhaustion having taken effect the spellcasters who are at the pit bottom are easily grappled and telekinesed behind the now open porticullis. (I had the porticullis drop down in to the ground with a metal bar running across the top.
The F/Ev casts Fly on the fighter and then the fighter pushes the F/Ev to where the other characters are. The F/Ev unshrinks his 'itemed' chest and puts it on top of the porticullis to try and stop it from raising - as the Wall of Ice starts to form.
He manages to make the reflex save to stop it from forming - so I ruled that it got reduced to its component form - the Mind Fog. Meanwhile the fighter was trying to take out the ball of light, finding his sword just going
swish through the air. F/Ev fails the save vs. Mind Fog (so -10 willsaves (now -4) and -10 on will based checks for the time spent in the fog and 4 minutes beyond). The sorcerer uses shadow magic to summon an air elemental, and rolls low enough to make it real! then uses it to keep the mind fog at bay.
Now that the Wall of Ice is no more the porticullis is going to rise, but the chest is slowing it down (cue grinding noises). Party manages to make their way to the passage to I34 with flying fighter ferrying the NPCs across the pit. Next round scraping noises join the grinding. Party is still moving to I34.
Then crash and a slam as the chest gets tipped off the rising porticullis, and now free of the weight of the chest it slams back up - so the chest belonging to the F/Ev is now trapped behind the porticullis.
It is left for now while the party checks out I34. The disco description works well, with the cleric casting Daylight and starts dispelling the motes that emanate deeper darkness.
The sorcerer finds a scroll! - reads it, and thus activates the Baleful Polymorph curse - result a Toad. (made it a Cane Toad as it seemed appropriate for the setting)
One failed dispel magic later the party decides that with spells running low, and most of them still exhausted from the trap, to hole up in the small opening east of I34.
F/Ev goes to try and retrieve his chest, figuring that he can reach through the bars and cast shrink item again. He asks "Can I reach it through the bars?" He is a dwarf - so short arms

so I say 80% of being in reach - roll percentile. He rolls 19%! It is at this point that he discovers that he can deliver touch based spells with his familiar - so chest rescued.
After turning the toad back in to a sorcerer, they head south, eventually finding the chapel (I25). Due to the negative energy present here I decided that it would be devoid of all the positive enegry growths, and also experience the negative energy wave from the World Eater in N. So the drow bodies twitched and moved slightly when the wave flowed and then ebbed through the room. It reinforced to them the bigger picture and reminded them again of what they are supposed to be aiming for.
So - no combat, no NPC interaction, but a challenging and enjoyable session was still had by all.