World's Largest Dungeon in actual play [Spoilers!]

Sigh.

I'm doing my prep work for Region D. What is it with the regions on the south end of the maps? A, B and now D are bloody poor for proofing. Jeez. The stat blocks are often flat out wrong. Missing information and the like. Never mind some very questionable choices for adding classes to some of the bigger critters. 4 levels of sorcerer to the stone giant chief? Why? Grrr.

I want to like this region. I do like the story and the presentation. I can see this region going any number of ways. Plus, I want to be able to finally say that I DM'd a group that beat the big T fair and square.

In all honesty, I think I'm going to use the Horde rules for most of the dwarf types. I know you are supposed to have 30 of them, but, meh, I'll just chuck in more. As it stands, they're pretty much zero threat anyway. I think I'll tweak the horde rules a bit and just have them deal damage automatically, rather than rolling - just like a swarm. Make my life a lot easier.
 

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Prep work.

Hussar said:
Sigh.

I'm doing my prep work for Region D. What is it with the regions on the south end of the maps? A, B and now D are bloody poor for proofing. Jeez. The stat blocks are often flat out wrong. Missing information and the like. Never mind some very questionable choices for adding classes to some of the bigger critters. 4 levels of sorcerer to the stone giant chief? Why? Grrr.
.

I hadn't noticed the problems. My group needs a higher challenge than most of the encounters so I have been copying stat blocks from the SRD and adding classes and levels as needed. The new block gets stuck on a photo copy of the page and goes in its own plastic sleeve with a map of the room (on 25mm grid so I just lay it out for mini's) counters and initativte cards for the monsters. Each room with an encounter gets it's own sleeve. It takes a while to get a region preped but once done I'm usually right for several sessions.
 

My group is still progressing nicely. I improv quite a bit of the dungeon as I go and they love it.

I have two big issues I keep running in to but I have been trying to keep them as transparent to my players as I possibly can.

1) A lot of the rooms are empty, especially in Regions C and E. Which is somewhat frustrating to go through "I detect traps, listen on the door and if necessary, unlock it." followed by "The room is empty." Sometimes this happens four times in a row.

Talk about lack-lustre!

But I try to just make stuff up. Of course then a few sessions down the road when my players ask "Where was that room again" then I am trying to recall which empty room I had spiced up with what they are recalling.

2) Some of the rooms are completely in the wrong spots. When on the map there is a room marked with three entrances from two corridors and then you go look it up and the text says "The only entrance in to this room is through the all-door" that is really frustrating!
 
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Dracorat - Yeah, I know what you are saying. To be fair, C was fairly decent as far as errors go. E had some pretty serious issues though, and B was by far the worst of the bunch.

Go over to the AEG site and add more errors as you find them. It's really, really helpful.
 





Nikroecyst said:
How do I find the WLD and where can I buy it at? I've checked here on Enworld and on RPG now and can't find it anywhere?

AFAIK, there's no PDF version of the book, which would be why you can't find it there. In addition to the links offered above, you might want to try www.bookfinder.com -- it searches multiple bookshops for you.
 

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