Perhaps use dynamic terrain to make things interesting - the defeat of the World Eater shakes the structural integrity of the dungeon - freeing Tyrus, where the magical ice from his prison hits the lava and causes the entire Pyrefaust to be one big sauna - steam everywhere obscuring vision, lightning bolts turn in to electrical fireballs, limits effectiveness of cold based spells (but causes sleet and snow), limits effectiveness of fire spells (reduce range perhaps) ... you get the picture
And for Region O perhaps have the roof start collapsing - after all it wasn't part of the original dungeon - you could use that as a way of preventing them from going back / retreating and recovering.
Thats a cool idea but more for J then the fight with the World Eater. I'm looking for how to run the World Eater fight. They have been working towards this for months. I'd like it to be a big, knock down, 'who is going to win?', 'use everything we have' fight.
I'm afraid having them fight the World Eater and the 2 remaining Bosses might be too much but just the Bosses (mostly stripped of their magic items now) will be too easy.
From what I remember of ... ummm... blueblackred? redblueblack? it didn't really fight. The other Bosses showed up and fought against the party along with masses of undead. The Wraiths flew around the World Eater forming a kind of shield.
And it all went South when the lich removed the barbarian's sword and characters started dying.
I was thinking... maybe as the party starts moving towards the middle they will see the undead starting to reform. Bones moving back together, shadows pulling together to form wraiths so they know what is coming. A few fights outside the center tomb as they unlock the doors with formed undead and they can see more undead heading to the center.
When they get in the WE (World Eater) starts up and digging and more undead burst though.
After a bit the Bosses show up... too.... fight the undead or help fight the party?
If vs the party it would defiantly be a 'us against the world' type of fight. If with the party it would be an interesting twist though I might have to add the 300 hp's they suggest to the WE to make it a harder fight. The two fighter types in the party deal out a stupid amount of damage.
Last edited: