World's Largest Dungeon in actual play [Spoilers!]


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? I didn't change anything. I posted as normal. Though the webpage does have a different color scheme suddenly. It's readable to me though. It's black text on white background. Now this one I'm writing is blue text on white background.

I'll try reposting it. For some reason now, this forum is all white background when I come here (I think it used to be grey). And the window for replying is all black by default for some reason. Yet when I post, I see black writing on white background... Anyway, I'll try reposting it and switch the editor mode as I did for this post which seems to make it blue on white. Let me know if that's readable.
 
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I just wanted to share a thanks to all the wonderful contributors to this thread that has helped me through this monstrous dungeon.
After ~2 years, my characters are on ~18 lvl and close to ready to tackle the boss of N region. They have spent already 4 sessions there.

We have been through most of the dungeon (not ) yet. Skipped K and M.

Run it in 3rd ed.

i can give more info (but not too long stories) if anyone has questions.

Cheers,
dzanis
 

In the library, the party found a small map showing the entire dungeon and what it looked like following the last earthquake.

Leaving the library to explore further, the group soon came upon a large old room containing a demonic throne. Sitting upon the throne was a large shadow which attacked the party immediately. After a long battle, during which Zathras was drained of some of his strength, the party prevailed. Nearby they discovered a room with a deranged necromancer named Phinadar living inside. Through his ramblings, the party gleaned that Phinadar worked for the large shadow (named Seraxes) and was trying to help the shadow escape the room in which he was imprisoned. The party did not tell Phinadar of Seraxes' death, and left the lunatic to his own devices.

The party encountered a spirit named Iridinhael, who explained to them that he was once part of a group called The Redeemed. The Redeemed were formed by the Inevitables who were named as guardians of this area of the dungeon by the Celestials. The Inevitables were growing short in number and decided to create a group of assistants comprised of “redeemed” creatures found in the dungeons (mostly humans and humanoids). Iridinhael explained that the Inevitables have strayed slightly from their original programming. They were to make sure the northern doors to this region remained warded against the abominations on the other side, but over time they lost some of the ward staves. Iridinhael asked the party to try and steer the Inevitables back onto the proper course, and he stated that if they found any ward staves or the All Door that this would help them in their quest. The All Door is a door that leads to otherwise inaccessible areas of this region of the dungeon. Iridinhael also explained that apart from the Inevitables, this region of the dungeon was contested by a group of shadows and a group of barghests.

The party encountered numerous other lesser shadows on their travels before coming across a hallway with portraits of the celestial guardians of the dungeon, where they learned some information about the old wardens. They also discovered one of the ward staves (Avron nearly being killed by the trap that protected it) and the All Door. They began experimenting with the All Door.

End of session 6.
 


The party explored more of the dungeon, heading towards what looked like a large
indoor forest on the map. They found the forest and had they not known it was
inside a dungeon, they might have thought they had escaped. There was a full
sunny sky above the lush growth of trees and brush. They decided to leave the
forest and come back to it later, wanting to first check the area north-east,
where the barghests supposedly laired.

The found numerous barghests including a very large one which proved to be one
of the leaders of the pack (named Morat). They also discovered a room that had a
sword floating in the middle of it, in stasis. The room caused Sharra to be unable to concentrate, perhaps some sort of magical inhibitor. Zathras grabbed the sword and when he exited the room with it, the sword spoke to him. It explained its named was N'Han Dae and it was imprisoned here by the Celestials as it refused to work with them in their experiments and imprisonment of the demons. The Celestials then labelled the
sword as being an evil-sympathizer, and locked it away. As the long sword was
not Zathras' weapong of choice, he gave it to Lucias. The sword seemed agreeable
to the exchange. N'Han Dae could not remember its past including who owned it
before the Celestials.

Further on, the group found a bralani doing battle with a group of barghests.
The party aided the bralani (though he seemed to be holding his own). When the
battle was done, he introduced himself as Doj, one of the wardens for this area
of the dungeon. The party told him of the ward staff and the all door and he
agreed to take them to what was left of their garrison. He explained that his
leader, Kelara, was more concerned with larger matters such as contacting
the main surviving garrison over worrying about the fact that the Inevitables
had strayed from their original mission. Doj was in disagreement with his leader
on that matter.

End of Session 7.
 

Brief report.

Doj lead the party to what remained of the garrison for this area of the dungeon. The garrison leader, Kelara explained to the party that the garrison had its hands full keeping the wards activated in this small section of dungeon. If they were to fail, the abominations from the section to the north would spread further through the dungeon. She hoped the party would be able to deal with the Inevitables and bring them back in line.

The party agreed and left the garrison after getting a good rest. They decided to explore the rest of this immediate area before moving to the area where the Inevitables were headquartered. Along the way, they battled more barghests and shadows. They also discovered a room they had spotted through the Seeing Pool weeks ago; the room with the chains that hung from the ceiling down into a block of ice containing a shadowy figure. They left this room alone and moved on, slowly making their way to the old hive area of the section to see what it was that had taken up residence there.

End of session 8.
 

Addendum to 8th session report:

The party found a room with an emaciated humanoid woman chained to a wall. The woman had a sack over her head. She did not respond to questions posed by the party, and when Sharra felt the sack, she could feel snakes writhing beneath. The party dispatched the woman and upon removing the sack, found it to be a medusa who had had her tongue cut out.

The party discovered another room that was infested with a hellwasp swarm. The swarm animated the dead corpse of a humanoid, but the party was able to destroy the swarm using various forms magical and non-magical fire attacks. Some members of the party were poisoned in this foray, but soon recovered.

9th session:

The party entered the small section of rooms known as the hive. They found remains of many of the previous inhabitants, and had to fights some shadows that had found their way within. At the end of the hive, the party was suprised to find a kyton devil, but were able to take it down without too much difficulty.

Done with the hive, the party explored further, making their way back towards the section where the Inevitables would be found. The discovered a second barghest pack, and after battling many of the beasts, struck a deal with the leader of the group. The barghests just wanted to leave the area, and the party took their plea back to the celestials who allowed the barghests to flee to the south.

The party was now ready to deal with the Inevitables.

End of session 9.
 

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