[B]Name:[/B] Thorg the Pious
[B]Class:[/B] Cleric
[B]Race:[/B] Half-Orc
[B]Size:[/B] M
[B]Gender:[/B] M
[B]Alignment:[/B] NG
[B]Deity:[/B] Pelor
[B]Domains:[/B] Strength, Good
[B]Str:[/B] 16 +3 (6 p.) [B]Level:[/B] 1 [B]XP:[/B] 0
[B]Dex:[/B] 10 +0 (2 p.) [B]BAB:[/B] +0 [B]HP:[/B] 9 (1d8+1)
[B]Con:[/B] 12 +1 (4 p.) [B]Grapple:[/B] +3 [B]Dmg Red:[/B] -/-
[B]Int:[/B] 6 -2 (0 p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] -
[B]Wis:[/B] 16 +3 (10p.) [B]Init:[/B] +0 [B]Spell Save:[/B] -
[B]Cha:[/B] 12 +1 (6 p.) [B]ACP:[/B] -14 [B]Spell Fail:[/B] -
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +4 +4 +0 +0 +0 +0 18
[B]Touch:[/B] 10 [B]Flatfooted:[/B] 18
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 2 +1 +3
[B]Ref:[/B] 0 +0 +0
[B]Will:[/B] 2 +3 +5
[B]Weapon Attack Damage Critical[/B]
Heavy Mace +3 1d8+3 x2
Longspear +3 1d8+4 x3
[B]Languages:[/B] Common, Orc
[B]Abilities:[/B]
60’ Darkvision
Orc Blood
Turn Undead 4/day, +1 on check, 2d6+2 turning damage.
Good Domain: Good spells are cast at +1 Caster level.
Strength Domain: +1 Strength for 1 round, each day
[B]Feats:[/B] Tower Shield Proficiency
[B]Skill Points:[/B] 4 [B]Max Ranks:[/B] 4/2
[B]Skills Ranks Mod Misc Total[/B]
Appraise 0 -2 -2
Balance 0 +0 +0
Bluff 0 +1 +1
Climb 0 +3 +3
Concentration 4 +1 +5
Craft 0 -2 -2
Diplomacy 0 +1 +1
Disguise 0 +1 +1
Escape Artist 0 +0 +0
Forgery 0 -2 -2
Gather Information 0 +1 +1
Heal 0 +3 +3
Hide 0 +0 +0
Intimidate 0 +1 +1
Jump 0 +3 +3
Listen 0 +3 +3
Move Silently 0 +0 +0
Perform 0 +1 +1
Ride 0 +0 +0
Search 0 -2 -2
Sense Motive 0 +3 +3
Survival 0 +3 +3
Spot 0 +3 +3
Swim 0 +3 +3
Use Rope 0 +0 +0
[B]Equipment: Cost Weight[/B]
Heavy Mace 12gp 8lb
Longspear 5gp 9lb
Scale Mail 50gp 30lb
Tower Shield 30gp 45lb
Silver Holy Symbol 25gp 1lb
Spell Component Pouch 5gp 2lb
Cleric’s Vestments 5gp 6lb
Clay Jug 3cp 9lb
Soap 5sp 1lb
Backpack 2gp 2lb
Healer's Kit 50gp 1lb
Traveler’s Outfit 0gp 0lb
[B]Total Weight:[/B] 114lb [B]Money:[/B] 15gp 4sp 7cp
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 76 153 230 230 1150
[B]Typical Spells:[/B]
Level 0: Resistance, Guidance, Create Water
Level 1: Protection from Evil, Enlarge Person, Magic Weapon
[B]Age:[/B] 20
[B]Height:[/B] 6'5"
[B]Weight:[/B] 255 lb
[B]Eyes:[/B] Gray-green
[B]Hair:[/B] Black, long, and scraggly
[B]Skin:[/B] Deep Tan
Name: Carolina
Class: Rogue
Race: Halfling
Size: Small
Gender: Female
Alignment: CN
Deity: Olidammara
Str: 08 -1 (2p.) Level: 1 XP: 0
Dex: 18 +4 (10p.) BAB: +0 HP: 6 (1d6+0)
Con: 10 +0 (2p.) Grapple: -5
Int: 14 +2 (6p.) Speed: 20'
Wis: 12 +1 (4p.) Init: +4
Cha: 12 +1 (4p.)
Base Armor Shld Dex Size Nat Misc
Armor: 17 10 +2 +0 +4 +1 +0 +0
Touch: 14
Flat: 13
Base Mod Misc
Fort: +1 +0 +0 1 (luck)
Ref: +7 +2 +4 1 (luck)
Will: +2 +0 +1 1 (luck)
Weapon: Attack Damage Crit
Light Crossbow +5 1d6 19-20/x2
Sling +6 1d3-1 x2
Short Sword +0 1d4-1 19-20/x2
Languages: Common, Halfling, Elven, Goblin
Abilities:
+2 Save vs. Fear
Sneak Attack 1d6
Trapfinding
Feats:
Stealthy (+2 to Hide and Move Silently)
Skill Points: 40 Max Ranks: 4/2
Skills Ranks Mod Misc
Balance +8 4 +4
Climb +1 0 -1 +2
Disable Device +8 4 +2 +2 (m/w thieves' tools)
Hide +14 4 +4 +6 (+4 Halfling, +2 Stealthy)
Jump +1 0 -1 +2
Listen +7 4 +1 +2
Move Silently +12 4 +4 +4 (+2 Halfling, +2 Stealthy)
Open Lock +10 4 +4 +2 (m/w thieves' tools)
Search +6 4 +2
Sleight of Hand +8 4 +4
Spot +5 4 +1
Tumble +8 4 +4
Equipment: Cost Weight
Sling --- ---
Bullets (10) 1 sp 2.5 lb
Light Crossbow 35 gp 2 lb
Bolts 1 gp .5 lb
Short Sword 10 gp 1 lb
Leather Armor 10 gp 7.5 lb
M/W Thieves' Tools 100 gp 2 lb
Backpack 2 gp .5 lb
Bedroll 1 sp .5 lb
Waterskin 1 gp 1 lb
Sack 1 sp .125 lb (1/8)
Flint and Steel 1 gp ---
Torch (3) 3 cp 3 lb
Rope, silk (50 ft.) 10 gp 5 lb
Total Weight:25.625 lb (will list at 26 lb)
Money: 29gp 6sp 7cp
Name: Aswan Theobold
Race: Neraph Age: 68 Height: 5'8" Weight: 170lbs
Class: Monk Level: 1 Alignment: Lawful Good Speed 30ft/x4
STR: 14 (+2) [I](6pts)[/I]
DEX: 14 (+2) [I](6pts)[/I]
CON: 14 (+2) [I](6pts)[/I]
INT: 12 (+1) [I](4pts)[/I]
WIS: 14 (+2) [I](6pts)[/I]
CHA: 8 (-1) [I](0pts)[/I]
Hit Points: 10/10 Initiative: +2
AC: 16 (+2 Dex, +2 Natural, +2 Wisdom)
Flat-footed: 14 Touch: 14
Intiative: +2
Fortitude: +4 [I](Base +2, Ability +2)[/I]
Reflex: +4 [I](Base +2, Ability +2)[/I]
Will: +4 [I](Base +2, Ability +2)[/I]
BAB +0 Grapple: +6 [I](+2 Str, +4 improved grapple)[/I]
Skills:
Balance +6 [I](+2 Dex, +4 ranks)[/I]
Craft (Knitwear) +5 [I](+1 Int, +4 ranks)[/I]
Jump +11 [I](+2 Str, +4 ranks, +5 racial)[/I]
Listen +6 [I](+2 Wis, +4 ranks)[/I]
Search +3 [I](+1 Int, +2 racial)[/I]
Spot +8 [I](+2 Wis, +4 ranks, +2 racial)[/I]
Languages: Common, Neraph, Slaad
Feats: Improved unarmed Strike, Improved Grapple, Power Attack
Attacks:
Unarmed Strike +2 melee 1d6+2/20x2
Unarmed Strike, Flurry of Blows +0/+0 melee 1d6+2/20x2
Kama, +2 melee 1d6+2/20x2
Kama, Flurry of Blows +0/+0 melee 1d6+2/20x2
Sai (Thrown) +2 ranges 10ft 1d4+2/20x2
Sai (Thrown), Flurry of Blows +0/+0 ranged 10ft, 1d4+2/20x2
Racial Abilities:
Darkvision 60ft
Neraph Camoflague (Ex): For one attack per encounter Aswan can deny his opponent their Dexterity bonus to their Armour Class during a charge or when throwing a weapon
Equipment:
4 Sai 4gp 4lb
Backpack 2gp 2lb
Winter Blanket 5sp 2lb
Knitting needles and Wool 1gp 1lb
Monks Outfit 5gp 2lb
Kama 2gp 2lb
5 gp 5sp
Total Weight: 13lb
Light Load: 58lbs
Class abilities said:Spells: To learn, prepare, or cast a spell, Baeril must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a wizard's spell is 10 + the spell level + the wizard's Intelligence modifier.
Illusionist: Baeril can prepare one additional spell of his specialty school per spell level each day. He also gains a +2 bonus on Spellcraft checks to learn the spells of his chosen school.
Prohibited schools: Conjuration and necromancy
Race traits said:Small size: As a Small creature, Baeril gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
Baeril's base land speed is 20 feet.
Low-Light Vision: Baeril can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
Gnome traits: +2 racial bonus on saving throws against illusions. Add +1 to the Difficulty Class for all saving throws against illusion spells cast by Baeril. (This adjustment stacks with those from similar effects.) +1 racial bonus on attack rolls against kobolds and goblinoids. +4 dodge bonus to Armor Class against monsters of the giant type. (Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.)
Spell-Like Abilities: 1/day -- dancing lights, ghost sound, prestidigitation, speak with animals (burrowing mammal only, duration 1 minute). Caster level 1st; save DC 10 + Baeril's Charisma modifier + spell level.
Name: Jerolan Valantir
Class: Swashbuckler 1
Race: Halfling
Size: Small
Gender: Male
Alignment: Neutral Good
Deity: Olidammara
Str: 10 +0 Level: 1 XP: 0
Dex: 18 +4 BAB: +1 HP: 10
Con: 10 +0 Grapple:-3 Dmg Red: nil
Int: 14 +2 Speed: 20' Spell Res: nil
Wis: 10 +0 Init: +4 Spell Save: n/a
Cha: 12 +1 ACP: -2 Spell Fail: 15%
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +4 +0 +4 +1 +0 +0 19
Touch: 15 Flatfooted: 15
Saves: Base Mod Misc Total
Fort: +2 +0 +1 +3
Ref: +0 +4 +1 +5
Will: +0 +0 +1 +1
Weapon Attack Damage Critical
Rapier, primary +4 1d4 18-20/x2
Dagger, offhand +4 1d3 19-20/x2
Sling +7 1d3 20/x3
Languages: Celestial
Common
Halfling
Infernal
Abilities: +2 Dex, -2 Str
Small: +1 size bonus to AC, +1 size bonus to attacks,
+4 size bonus to Hide
Speed 20ft.
+2 racial bonus to Climb, Jump & Move Silently
+1 racial bonus on all saving throws
+2 morale bonus on saving throws against fear
+1 racial bonus on attacks with thrown weapons & slings
+2 racial bonus on Listen checks
Favoured class: Rogue
Proficient with all simple and martial weapons
Proficient with light armor
Feats: Two Weapon Fighting
Weapon Finesse (Swashbuckler bonus 1st level feat)
Skill Points: 24 Max Ranks: 4/2
Skills Ranks Mod Misc Total
Balance +4 +4 +0 +8
Bluff +4 +1 +0 +5
Diplomacy +4 +1 +0 +5
Escape Artist +4 +4 +0 +8
Knowledge (The Planes) +2.0 +2 +0 +4
Tumble +4 +4 +0 +8
Equipment: Cost Weight
Backpack, small 2gp 0.5lb
Bedroll, small 1sp 1.25lb
Bullets, small (10) 1sp 2.5lb
Chain shirt, small 100gp 12.5lb
Dagger, small – continual flame 112gp 0.5lb
Explorer’s outfit, small -gp -lb
Flint & steel 1gp -lb
Rapier, small 20gp 1lb
Rations, trail, small (x4) 2gp 1lb
Sling, small -gp -lb
Waterskin, small 1gp 1lb
Total Weight: 20.43lb Money: 1gp 8sp 0cp (0.18lb)
Light Med Heavy Lift Push
Max Weight: 0-25 26-50 51-75 75 375
Age: 23
Height: 3'2”
Weight: 30lb
Eyes: blue
Hair: black
Skin: tanned

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.