Not
all of the encounters have a trap, creature or hazard.
There's a
lot of encounters in the World's Largest Dungeon - at a very, very rough estimate, there's about 100 interesting things in a given area, including plot-oriented NPCs and other goodies, and somewhere in the vicinity of 20 or so areas. Don't take those as hard and fast numbers, folks, because there's edits to consider, and we're adding cool new stuff all the time.
The WLD can take characters from 1st level all the way to epic, or if GMs prefer to keep the XP lower or adapt the WLD to their own world, somewhere father or lower. Each encounter that has a EL can be adjusted up or down to suit individual characters and parties.
Again, think of the WLD as a toolbox, adventure, campaign and idea generator, all in one. Besides the WLD itself, encounters and maps, we're including some very cool goodies in the text to explain all those niggling questions that are cropping up about fitting it into individual campaign worlds.
-alias Jim Hague. The freelancer, not Jim Pinto, the editor.
