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World's Largest Dungeon?

update this!

Leopold said:
Need More Updates

March 23rd. 7pm PST.

I'm about 50% done with the edits and the maps are gorgeous.
I wish I could post them, but each one is about 300 mb, so you'll
just have to wait.

So, that means I'll have to show you some art or maybe
some text... hmm... text....

Since I won't be making a 60 page pdf for FREE, I guess I
should give you guys ONE encounter....

But what sort of encounter should I tempt you with...?

Let me think.

Let me think....

Hmm....

.....

.....

Okay. This is from Map D, a portion of the dungeon where derro
have started digging under the earth, with no rhyme or reason...

well... there is a reason... but the PCs don't know that

and the DM better not tell <shaking fist>

text by Robert J. Schwalb

D40. Platform
Framing the great drill are four huge metal poles, easily 5 ft. thick. Atop of the poles, 80 ft. high, stands a platform. From one side descends a ramp. Two ladders, on the opposite side offer access to the top.

Initial Attitude: Indifferent
Encounter: Working atop the platform are six formian workers (5 hp) who use force clamps to move the rock from the helical thread to the iron carts. Two stone giants (hp 119 each) push the carts onto the tracked ramp — Room D35 — to travel down to Room D33. These creatures are oblivious to combat and do nothing to aid those below, focused obsessively on their work.
Tactics: These creatures do not initiate combat, nor do they converse with PCs. If attacked, however, the stone giants fight back. The formian workers flee, scuttling down the ladders as quickly as they can. The stone giants hurl chunks of rock as they come up the thread until the PCs close to melee. Then, the giants make bull rush attacks to knock them from the platform. The ballistae at Room D43 and Room D45 have a clear line of sight to the platform and direct their attacks there if combat breaks out, unconcerned if they happen to hit a stone giant or formian. If the PCs reduce the giants to 10 hit points or less, they surrender.
A fall from the platform deals 8d6 points of damage.
If platform is destroyed, the bore falls to the floor in a random direction. With the platform, the ramp at Room D35 falls as well. To see the falling drills’ direction, roll 1d20 and consult the table below.

1d20 Result
1–3 Falls on Room D47 and collapses the building. All creatures within take 3d6 points of damage and the monsters go on a killing spree, heading in random directions, attacking as many creatures as possible.
4–7 Falls to the floor, creating a tremor as if you had rolled 2-4 on the Random Encounter Table for this Section.
8–10 Falls to the floor, creating a tremor as if you had rolled 2-4 on the Random Encounter Table for this Section. In addition, it lands on the track between Rooms D34 and D41, halting the transport of truesilver.
11–13 Falls on Room D33 and collapses the building. All creatures inside take 3d6 points of damage.
14–16 Falls on Room D37 and collapses the building. All creatures inside take 3d6 points of damage. In addition, the surviving monsters go on a killing spree, wreaking havoc throughout the Section.
17–19 Falls on Room D38, destroying the cistern, killing the formian warriors and the crippled derro.
20 Falls on Room D46, killing all inhabitants. Destruction of this magnitude shuts down the entire operation as described in Room D39.
EL: 10
Scaling: To increase the challenge of this encounter, make the platform unstable, requiring PCs to succeed DC 18 Balance checks to keep their footing. If they fail by 5 or more, they fall to the ground 80 ft. below. In addition, add two more formian workers, so they can heal one of the stone giants. To decrease the challenge, remove one of the stone giants.

Formian Worker: CR 1/2; Small outsider (lawful, extraplanar); HD 1d8+1; hp 5; Init +2; Spd 40 ft.; AC 17, touch 13, flat-footed 15; Base Atk +1; Grp –2; Atk +3 melee (1d4+1, bite); Full Atk +3 melee (1d4+1, bite); SA —; SQ Cure serious wounds, hive mind, immunity to poison, petrification, and cold, make whole, resistance to electricity 10, fire 10, and sonic 10; AL LN; SV Fort +3, Ref +4, Will +2; Str 13, Dex 14, Con 13, Int 6, Wis 10, Cha 9.
Skills and Feats: Climb +10, Craft (stonemasonry) +5, Hide +6, Listen +4, Search +2, Spot +4; Skill Focus (Craft [stonemasonry]).
Cure Serious Wounds (Sp): Eight workers together can heal a creature’s wounds as though using the cure serious wounds spell (caster level 7th). This is a full-round action for all eight workers.
Hive Mind (Ex): All formians within 50 miles of their queen are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not flat-footed, none of them are. No formian in a group is considered flanked unless all of them are.
Make Whole (Sp): Three workers together can repair an object as though using the make whole spell (caster level 7th). This is a fullround action for all three workers.

Stone Giant: CR 8; Large giant (earth); HD 14d8+56; hp 119; Init +2; Spd 30 ft.; AC 25, touch 11, flat-footed 23; Base Atk +10; Grp +22; Atk +17 melee (1d4+8, slam) or +11 ranged (2d8+12, rock); Full Atk +17 melee (1d4+8, 2 slams) or +11 ranged (2d8+12, rock); Space/Reach 10 ft./10 ft.; SA Rock throwing; SQ Darkvision 60 ft., low-light vision, rock catching; AL NE; SV Fort +13, Ref +6, Will +7; Str 27, Dex 15, Con 19, Int 10, Wis 12, Cha 11
Skills and Feats: Climb +11, Hide +6*, Jump +11, Spot +12; Combat Reflexes, Iron Will, Point Blank Shot, Power Attack, Precise Shot.
Rock Throwing (Ex): The range increment is 180 ft. for a stone giant’s thrown rocks. It uses both hands when throwing a rock.
Rock Catching (Ex): A stone giant gains a +4 racial bonus on its Reflex save when attempting to catch a thrown rock.
Skills: * A stone giant gains a +8 racial bonus on Hide checks in rocky terrain.
 
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[neo]woah......[/neo]

Just for a lark I grabed some of my AEG books and tried to figure out 800+ pages....... you could kill a small animal with this thing :)
 

Interesting... I like the detail. Will creatures have "Possessions" listed as well? My players are ALWAYS searching EVERYTHING'S pockets... even if they don't have pockets... :eek:


Chris
 
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Leopold said:
me either! Sucks!

here's a small jpg of the banner from gama

3/4 of the whole map anyway
 

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