World's Largest Dungeon?

DaveMage said:
Welcome to the boards, Mike!

And thanks for the updates. I'll be interested to see if jim pinto remembers all of the traps he placed in there... :)

i remembered the burning hands trap too late
forgot about the acid arrow trap
and couldn't remember how to disable the scythe trap

(i'm the sorcerer, why would i?)

i did remember about the orc
conveniently left the mules outside
and grabbed a bunch of rope and nails, because i know we're going to need them

as an aside, my character is the exact opposite of a min/maxed character
he's more of an obnoxious charlatan than an adventurer and none of his
spells are offensive.

1/2-orc sorcerers with 16 strength, 8 wisdom, and 10 intelligence do not
carve through the opposition the way i'd like..... :)

but he's pulled off two good pranks so far, which makes the dwarf cleric of loki very happy
 

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AEGMikeL said:
For those attending Gencon Indy, it will be available for sale there from AEG directly each of the days of the convention, while supplies last.

I'll be interested to hear how long supplies last. :)

Also, I'll bet you'll have a whole lot of people who, even if they don't buy it, will come by just to get a look at it...
 

Correct me if I'm wrong, but looking at the picture of the guy in front of the wall mounted maps, it appears each map is folded into quarters? If so, then maybe the maps might not be so bad to use after all. I was originally under the impression they would be folded into eighths (as Undermountain, Myth Drannor, etc were). Things are looking up all the time :) (except adding ta week to when I was hoping WLD would be out by =P)
 

Demon Gnome said:
Correct me if I'm wrong, but looking at the picture of the guy in front of the wall mounted maps, it appears each map is folded into quarters? If so, then maybe the maps might not be so bad to use after all. I was originally under the impression they would be folded into eighths (as Undermountain, Myth Drannor, etc were). Things are looking up all the time :) (except adding ta week to when I was hoping WLD would be out by =P)

not only is each map folded into fourths,
they are conviently 8.5 by 11 inch fourths

which means they'll photocopy nicely on any standard copier
 


pacing it... a word of advice from the designer and all

something DMs of this adventure should consider is pacing

(also, starting with 2nd level characters, 30 rooms in)

but moving on...

pacing this dungeon implies that even completist gamers who
must inspect every nook and cranny should consider NOT
searching every nook and cranny.

the dungeon is going to be long enough, without the PCs stopping
to search every passage. hopefully after 3 or 4 traps that lead to
dead ends or red herrings, the PCs will start to ask the question of
why everything is trapped.

if that doesn't work, drop in a lantern archon to explain a random
clue about the dungeon and then disappear between two cracks in
the wall.

DMs should also consider adding small rewards where we
may have failed to put them or reduce the likelihood of reseting
traps. but encourage PCs to leave certain areas alone by making
the traps more obvious. A spot check DC 5 higher than a Search
DC

all of this, of course, is dependent on play style... i like a dungeon
with 30 or so empty rooms before the PCs find the meat, while
other groups may prefer dungeons with something every step of
the way.

the key is to make sure that 1st level PCs don't have to stop and sleep
every 3rd room because of rat bites.

once the product is out, i'll be available for advice, suggestions,
bar mitzvahs and weddings (i am ordained).

peace
 


Leopold said:
I pretty much plan on putting a kill counter story hour. Mark off room by room aas well as death count.

we almost put a checklist in the book for each monster
with little skulls that you could shade in. that would
be ideal for the monster hunter who wants to "collect
them all."

another thing to think about is giving the PCs 300 gp
worth of potions, before they set out, because starting
PCs have enough trouble without being short on cash too.

or allow them the Wealth Feat for free, from Feats

(wizards will love you)
 

jim pinto said:
we almost put a checklist in the book for each monster
with little skulls that you could shade in. that would
be ideal for the monster hunter who wants to "collect
them all."

another thing to think about is giving the PCs 300 gp
worth of potions, before they set out, because starting
PCs have enough trouble without being short on cash too.

or allow them the Wealth Feat for free, from Feats

(wizards will love you)

My pc's are 3rd/4th level. They won't have any problems looting and pillaging. A kill sheet would be a nice PDF add-on? why not snap to it?!?!?
 

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