• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

World's Largest Dungeon?

Demon Gnome said:
Just finished reading through Region A. All I can say so far is, Awesome Job! So worth the money as long as the rest measure up.

I'm fairly certain that's the section Michael Hammes wrote.

Jim, I haven't seen the book yet but is there a listing of authors that corresponds to their work somewhere in the book? Could you post such a list here? I recall that there were many, many authors on the project and I haven't seen much mention of that anywhere.
 

log in or register to remove this ad

Personnaly I think i'll dm this dungeon with ghestalt characters (from Unearthed Arcana by Wizards).

Why? Because I have only three players, and I don't want to make npc's for them to accompany if there is a missing character class like a priest or a thief... That way if they do it correctly they have a chance to have all important character classes present.

I also plan of letting them start at level 3, toughening maybe the first encounters, or maybe letting them like that to lure them to a false sentiment of ease and tranquillity... just to have all hell break loose later on.
 

philreed said:
I'm fairly certain that's the section Michael Hammes wrote.

Jim, I haven't seen the book yet but is there a listing of authors that corresponds to their work somewhere in the book? Could you post such a list here? I recall that there were many, many authors on the project and I haven't seen much mention of that anywhere.

Which Jim? Jim (me) or jim (pinto)? Too many Jims! ;)

FWIW, I (Mark Carroll) wrote up Regions I&M, and threw in some nifty stuff with Region H (I think it was H. The one with the elves and treant), mostly NPCs and a couple-three magic items, though the lion's share of that work was done by Jennifer Baughman.
 

philreed said:
I'm fairly certain that's the section Michael Hammes wrote.

Jim, I haven't seen the book yet but is there a listing of authors that corresponds to their work somewhere in the book? Could you post such a list here? I recall that there were many, many authors on the project and I haven't seen much mention of that anywhere.

the mention of the 12 authors who worked on the book
are IN the book. when you buy your copy mr. reed, you'll
see that

:)
 

jim pinto said:
the mention of the 12 authors who worked on the book
are IN the book. when you buy your copy mr. reed, you'll
see that

:)

I haven't even seen a copy yet. When I do, I'll look through it and make a decision on whether or not to purchase. I'm just curious about how many people ended up working on the project.
 

philreed said:
I haven't even seen a copy yet. When I do, I'll look through it and make a decision on whether or not to purchase. I'm just curious about how many people ended up working on the project.

i'm just busting your chops, phil

in the end, there were 12 writers (plus me)
plus 4 editors and some spot writing from
various people

i spent 5 solid months editing and rewriting the book
but all of this is covered in the designer notes

and you need to buy your copy today

:)
 

jim pinto said:
i'm just busting your chops, phil

in the end, there were 12 writers (plus me)
plus 4 editors and some spot writing from
various people
:)

I get that all the time. :)

Anyway, it's a big job -- even with 15+ people working on it. Good luck with it!

And I'll look one over as soon as I see a copy. I wonder if the local store is just ignoring its existence.
 

plugs?

>>i would recommend using mercenaries and magic (by aeg) instead of
arcana unearthed, but that's because i like prefer our classes
and i think they mesh better with the book

>>Jim - I'm going to assume this wasn't just an AEG plug. My collection of 3.0 books is absurdly collosal, and I'm not going to purchase any more save what the Sanguine Senintels buys for me (my game club).

Probably, ;) but really because Mercenaries was the first "Unearthed Arcana/Arcana Unearthed" book of variants and alternates for the 3.0 game and it works itself into any game with little or no DM fiddling.

-DM Jeff
(co-author of section O in WLD)
 
Last edited:

Hi Everyone

Got my Copy of the WLD Wednesday (UK Time).

My Group have been looking forward to this one. We have been roleplaying as a group for around 14 years and were getting a little jaded.

The first thing that came from WLD was that people actually wanted to start again with 1st level characters for this one - which surprised me!

Anyway:
We love the idea and will be playing it as a full campaign. we will be using the Eberron setting and placing the dungeon on Xendric.

Being Eberron based charcters which include a Warforged, a Shifter, and an Artificer, do you have any pointers as regards running the dungeon for my group.

lots of love Gemma
:)
 

DM_Jeff said:
>>i would recommend using mercenaries and magic (by aeg) instead of
arcana unearthed, but that's because i like prefer our classes
and i think they mesh better with the book

>>Jim - I'm going to assume this wasn't just an AEG plug. My collection of 3.0 books is absurdly collosal, and I'm not going to purchase any more save what the Sanguine Senintels buys for me (my game club).

Probably, ;) but really because Mercenaries was the first "Unearthed Arcana/Arcana Unearthed" book of variants and alternates for the 3.0 game and it works itself into any game with little or no DM fiddling.

-DM Jeff
(co-author of section O in WLD)

thanks jeff.

because mercenaries was my first LARGE project (9 months to coordinate 300 pages), it fits nicely into just about any project i've managed. since i see dungeons and dragons a certain way, all of my books first together like a mongolian bbq.

and i know ibach really likes it because he says so on his website

:)
 

Into the Woods

Remove ads

Top