Worlds & Monsters -- I has it, too!


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Krieg said:
Snark works much better when it's not inaccurate. :)

Yahweh, Allah, Elohe, Jehovah, Shaddai, Zebaot, El, Ehyeh asher ehyeh, Khoda, Jah, Yá Bahá'u'l-Abhá, Ar-Rahim, Al-Aziz....

Take your pick. He has plenty of names.

umm.. don`t much of those just mean God? At least Allah and Jah do...
 

Flobby said:
umm.. don`t much of those just mean God? At least Allah and Jah do...

While most people, at least in the States, tend to forget it, most names actually mean something.

English speakers just tend to not speak the language that their name comes from, or they're otherwise unaware of the definition of the word.

If you met a man named Stuart Cooper, would you think to yourself that this man watched over barrel makers? :p

It's why it's so funny how people treat "Indian Names."

Yeah, sure, that guy over there says his name is Running Horse.

Well, my name, in its original language, is "God's Gift."

Whose name is sillier, eh?
 

HeavenShallBurn said:
What I don't like is the shadowfell's flavor and the statement that not even the gods know where the souls of the dead go. That they just sort of fade into nirvana and none have any contact or knowledge of what happens. In core D&D souls of the dead have always moved on to the realm of a divine patron or appropriate plane. That was one of the things that made D&D unique from all the other fantasy RPGs, it's afterlife was a real tangible thing, one PCs could literally go to and see.

Not all D&D, just some D&D settings.

Take the Eberron setting for instance - with its remote gods, a plane of dead where you could go and rescue someone as long as you get there quickly enough... but sooner or later souls fade from there and goes who-knows-where, from whence they cannot return. If the gods know what happens they ain't telling.

I thought that was a much more flavourful version. The great wheel version works OK in an OOTS strip, but never fitted in with any conception of fantasy which I've had (or read).

Cheers
 


Plane Sailing said:
Not all D&D, just some D&D settings.

Take the Eberron setting for instance - with its remote gods, a plane of dead where you could go and rescue someone as long as you get there quickly enough... but sooner or later souls fade from there and goes who-knows-where, from whence they cannot return. If the gods know what happens they ain't telling.

I thought that was a much more flavourful version. The great wheel version works OK in an OOTS strip, but never fitted in with any conception of fantasy which I've had (or read).

Cheers
Everybody's got different tastes, I find it a cop out distinctly lacking in creativity shared by nearly every other fantasy RPG except most of the settings of D&D. Same time, I generally dislike remote god settings or games, so we appear to like very different sorts of fantasy. Thing is your preferred version is nearly the default where fantasy RPGs are concerned, so even though the designers claim to be trying to make D&D distinct in many ways their changes are actually removing the flavor elements that made it different from other games. All in all though I like many of the mechanics I see for 4e if I were to use it I'd need to tear out most of their fluff changes and reinstate the old ones, including reworking the entire magic system to bring back the traditional schools and missing mechanics like old-style summoning and necromancy.
 



Okay, I just have to say this. Every time I hear about the Raven Queen, I'm thinking about a campaign with two characters: Jessica Strange and Mrs. Norell.

If you've never heard about it, try here

...but other than that, sounds good.

Although the Shadr-Kai do sound like a villain or villainous organization that would fight the Shadow.

So that's two.

--Steve
 

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