Iterative attacks have been bugging me for quite a while too. They make rounds too long to play, but combats end up being ridiculously short. One or two rounds, most often.
I prefer combats with more rounds, giving characters more opportunities to do things, and giving a more gradual progression from 100% HP to dead. On the other hand, extra attacks are one of the things that make fighters and big monsters different. How to reconcile these?
My current favored idea is just to cut the number of iterative attacks in half. You get your second attack at +11 BAB, and that's it -- no third or fourth attacks. The second attack would still be at -5, I think. This would apply to monsters as well.
What I hope this would accomplish is combats that take more rounds. Spellcasters would either burn through more spells each encounter, or learn to conserve. A fighter's or monster's round won't take forever to finish. On the other hand, two-weapon fighting will become even more attractive...
I prefer combats with more rounds, giving characters more opportunities to do things, and giving a more gradual progression from 100% HP to dead. On the other hand, extra attacks are one of the things that make fighters and big monsters different. How to reconcile these?
My current favored idea is just to cut the number of iterative attacks in half. You get your second attack at +11 BAB, and that's it -- no third or fourth attacks. The second attack would still be at -5, I think. This would apply to monsters as well.
What I hope this would accomplish is combats that take more rounds. Spellcasters would either burn through more spells each encounter, or learn to conserve. A fighter's or monster's round won't take forever to finish. On the other hand, two-weapon fighting will become even more attractive...