Psion
Adventurer
Hmmm...i ended up buying Portal & Planes instead of Sorcery & Steam a couple weeks ago and regretted it. It was pretty lackluster. How was S&S aside from those mechanic problems?
I really like Portals & Planes. Much better than Sorcery & Steam, really.
I'm not the poster you were replying to but my take is that while much of what is there seems good (and I really dig the first concept chapter), it seems like the wrong mix of stuff to run a steampunk game. Generally, my biggest problem is an apparent disconnect between the classes and the rest of the material. For example, the steamtech class (forget the name) gets a bunch of little abilities to tweak out normal items, but gets no real abilities that let them practically build the steamtech later in the book (which are built by normal crafting rules, but have price tags more like magic items, which makes them an ill fit to the crafting rules. Some class abilities could have reconciled this disconnect, but do not. As it is, you sort of have to handwave the existence of steamtech in the game, because the rules don't seem to make it like there would be much steamtech in the game.)