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D&D 3E/3.5 Worst 3.5 rule from core books?

Considering that each pouch costs just 5gp, I can't imagine any wizard not carrying at least 10-20 of them as backup.;)
When I'm playing a caster, I generally keep three or more handy. Generally that's one or two worn, the rest in a backpack or a handy haversack (depending on level; but either way, they're just a move-action away). The biggest exception to this being 1st level campaigns and when I'm playing Sorcerers (for whom I almost always pick up Eschew Materials).
 
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You forget spells when you cast them. Never really made sense to me.

That's why they took that out in 3e. You now prepare spells. The difference is subtle, but to me, important, because it made the (mechanically necessary) distinction between spellbooks and scrolls make sense.


Mine, I'll second the Monk/Paladin restrictions.
 

That's why they took that out in 3e. You now prepare spells. The difference is subtle, but to me, important, because it made the (mechanically necessary) distinction between spellbooks and scrolls make sense.


Mine, I'll second the Monk/Paladin restrictions.

Whether prepare or forget, the fluff doesn't matter. It's the crunch of, one minute ago I could do this, but now I can't, that doesn't sit right with me.

The 3e refluffing so that you do most of the casting of each spell first thing in the morning... that doesn't seem to reflect any non-D&D-inspired fantasy fiction I am aware of anyway.
 

They are? My assumption was that sometimes when you miss, what has happened is that the flask has plinked off the target, fallen to the floor, and cracked open there.
That is description. Make the attack and the flask breaks. No separate check to see if the flask only functions as a thrown rock.

To me a unsuccessful Touch attack indicates the attack never touched the target whetherFlask or Beam of Unresitable Doom.

Now giving a flask made too hard a penalty to "touch" to represent that chance for it bouncing off without breaking sounds like a grand idea.
 

Grappling rules.

Especially in combination with Huge creatures.

According to the (grappling) rules, once they are grappling they no longer threaten their surrounding squares, and so can no longer attack anyone other than the one they are grappling with. Also, they don't get attacks of oppertunity, so their 10 or 15 foot reach is useless.
They loose their dex bonus to ac, so all other characters can just gang up and smash it to pieces.
And if it wants to stop grappling, it needs to make a grapple check (and thus loose a standard action) even if it is the one that initiated the grapple!

So, why would, for example, a Huge Monstrous Scorpion grapple anyone in the first place?

(NB: rant off.)
 

Something with Improved Grab ability or Snatch feat can use one's limb, mouth, etc. only to maintain grapple with -20 penalty. If it does so, the monster is not considered to be grappling. Even with -20 penalty, bigger monster can usually win in opposed grapple check against a PC. And with Improved Snatch feat (draconomicon), the penalty is lessened to -10.

I'd rather rant on the fact that a huge giant can grab a mosquito almost automatically.
 

Something with Improved Grab ability or Snatch feat can use one's limb, mouth, etc. only to maintain grapple with -20 penalty. If it does so, the monster is not considered to be grappling. Even with -20 penalty, bigger monster can usually win in opposed grapple check against a PC. And with Improved Snatch feat (draconomicon), the penalty is lessened to -10.

I'd rather rant on the fact that a huge giant can grab a mosquito almost automatically.
That was why That Damn Crab was so scary (Monstrous Crab) for its CR. It even says it grabs two Party members befiore going into the ocean to eat.
 


Whether prepare or forget, the fluff doesn't matter. It's the crunch of, one minute ago I could do this, but now I can't, that doesn't sit right with me.
You mean like firing off that last Arrow of Slaying? One minute ago, you could fire off an arrow of slaying; now, you can't (you're out).
The 3e refluffing so that you do most of the casting of each spell first thing in the morning... that doesn't seem to reflect any non-D&D-inspired fantasy fiction I am aware of anyway.
It's actually still Vancian, when it comes down to it. Calling it memorization was always a bit of a slight misnomer.
 

The 3e refluffing so that you do most of the casting of each spell first thing in the morning... that doesn't seem to reflect any non-D&D-inspired fantasy fiction I am aware of anyway.
Zelazny's Amber.

Example:
Blood of Amber said:
I summoned the Logrus and extended my tongue into its moving pattern. Then I spoke the spell, slowly and clearly, leaving out the four key words I had chosen to omit. The woods grew absolutely still about me as the words rang out. The spell hung before me like a crippled butterfly of sound and color, trapped within the synesthetic web of my personal vision of the Logrus, to come again when I summoned it, to be released when I uttered the four omitted words.
 

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