evilbob
Adventurer
Well, this isn't really a thread about tactics so I'll try not to dwell, but if you're melee or more powerful when you're bloodied then you certainly have good reasons to hang back. But if you're ranged and especially if you do AOE, there is absolutely no reason to ever pull punches. I mean, how much easier is each battle every time you drop a foe? What if that had been 1 round earlier? Or 2 rounds? What if that foe had never even gotten an action? If the minions are cleared out, then your defender/strikers know they don't have to pull punches; they can get into better positions; you're all taking less damage than you would have so your leaders get more to do, too. Blowing powers early to help turn the battle is always a good idea to me. The only downside is how 4.0 turns into "grindspace" when everyone is down to at-wills - but that most likely would have happened anyway (game flaw, not tactics flaw).Hmm. I tend to horde even Encounter powers until mid-fight, because I feel I am "Wasting" them if I use them early and it turns out the guy I targeted was a minion/not very tough/whatever. I like to "size up" the enemy before dipping into expendable resources. Maybe this is poor tactics; I don't know.
(And for those who think "but what about the next encounter?" all I can say is that if a single wizard daily clears an entire encounter for you, then what is lost? That just means everyone else can save their stuff for the next one!)