Worst D&D adventure of all time?

tetsujin28 said:
Best. Adventure. Ever. Scifi was a long-established theme in sword-and-sorcery. You never read the Kane books or played Arduin?
This adventure is what helped me into Tale of the Comet. Wonderful adventure!
 

log in or register to remove this ad

MonsterMash said:
The Temple of the Frog in Supplement 2 Blackmoor was poor as the stats were incomplete and it was badly organised.
Oh, come on. Everything was badly organized, back then. That module's great fun. And it has giant frogs
 

Krug said:
So what's the worst 3E adventure so far? :)
Doesn't one of the first ones for 3e by WotC have the "placid pool" that's actually like DC25 to cross and plummets you down 100'. Yeah, great adventure design for 1st level.
 

S. Baldrick said:
The whole time of troubles series: Shadowdale, Tantras and Waterdeep. The player characters took a back seat to the NPCs. They were just along for the ride. Don’t get me wrong, there were some great adventures that were published for Forgotten Realms. The Horde/Horse Lord trilogy of adventures were awesome. I just really hated the time of troubles trilogy. Heck, maybe it was just our DM at the time.

It wasn't your DM. We had a pretty good DM and the campaign was great. We all hated S-T-W, though. The worst part is when you get thrown into prison for murdering Elminster... "Yeah, we killed the old fart! Or at least we would if we could." Turns out Elminster wasn't dead at all, he had just gone to complete the module or something. :confused:
 


A'koss said:
I was just going through my box of useless modules and I think there are a few that should get nominated through sheer obscurity...

Mystery of the Snow Pearls?
Bane of Llywelyn?
War Rafts of Kron?
The Lost Shrine of Bundushatur?
A Howl from the North?
The Lost Island of Castanamir?
I loved War Rafts of Kron.

It had tritons with sea horse chariots, those giant water termite thingies to attack the bottom of boats, a storm giant, a submarine, a singing vampire. I'd always wanted to DM an underwater adventure, and this was it.

Of course, it suffered from the same problem as most of the other X series modules, in that I didn't have a clue what it was about. :)

I re-read them all recently, and even being 20 years older and (hopefully) wiser I struggled to follow them. I imagined the author of each writing a beautiful introduction, setting the scene and laying out the plot for the DM, only to have the editor cut it each time to get the page count down.
 

Another vote for Nightfang Spire here. That thing really sucked. Was worse, because it read a lot better than it played. Stopped playing 3E for quite a while after that horror.

On the upside, at least I learned a lot about how to annoy players.
 

Back in the day a friend ran some FR campaign which all I can remember was meeting all the big wigs in Waterdeep, then travelling some railroad after some wizard & then realizing we weren't needed for the adventure to continue. It had a picture on the cover of the wizard leering over us, I think it was Elmunster.

Noteworthy Roll-call of dishonour:
1. Baltron's Beacon
2. Maze of Zayenne

Now actually there were a couple of 3rd party modules that we ran with a bit of fun, one had a feathered red dragon in some wizards mansion & the best was some cliff-top city having a festival with an evil spirit about to erupt & goblins in the caverns below. That was the first adventure I played & we killed or stuffed ourselves so often that we restarted it about 3 times but it was freakingly hilarious.

I remember realizing that I could stash anything I could carry & my first thief did exactly that; my inventory was filled to the brim with candlesticks, wool, you name it.
 

tetsujin28 said:
Oh, come on. Everything was badly organized, back then. That module's great fun. And it has giant frogs
Preach it! Man, it has lasers, and Giant Frogs and cultists and crashed spaceships. That is the epitome of cool. The only thing missing is BIG :):):) SNAKES.
 
Last edited by a moderator:


Remove ads

Top