MerakSpielman
First Post
Ok. here's my story (not fair to start these things and not post in 'em).
I did this to my party just last week (I'll be adding the tale to my story hour soon).
They are exploring the tower of a Vampire Lord, locked in the frozen wastes of the Arctic. Naturally, the VL has some local allies, such as a white dragon he's known for centuries.
I hadn't planned on the (12th level) characters encountering it yet, but they zipped quickly though the tower on a beeline for the dragon, encountering it before I had done a proper write-up of that level. I had no notes on the dragon, its age, spells, treasure, nothing.
So I flip open the MM and, remembering that whites are the smallest and weakest of dragons, make it "Very Old"
Three rounds into the combat I found myself strongly hinting to the player of the cleric that "You have a spell that will help you get though this." Most of the party was 90% down on HP at that point, and the dragon was almost unharmed (still had 95% of its HP).
The player of the cleric, no dunce, slapped a Harm on the dragon, effectively ending the battle (he tends to avoid Harm because it channels Evil energy).
So I managed a near TPK, provided the hint to allow the characters to survive, and let them kill a dragon beyond their means. The session ended, and I'm left with the decision on XP and treasure... Less than it should be (because the dragon was rendered not a threat by me, not the players), or more (to make up for my error)?
*SIGH*
I did this to my party just last week (I'll be adding the tale to my story hour soon).
They are exploring the tower of a Vampire Lord, locked in the frozen wastes of the Arctic. Naturally, the VL has some local allies, such as a white dragon he's known for centuries.
I hadn't planned on the (12th level) characters encountering it yet, but they zipped quickly though the tower on a beeline for the dragon, encountering it before I had done a proper write-up of that level. I had no notes on the dragon, its age, spells, treasure, nothing.
So I flip open the MM and, remembering that whites are the smallest and weakest of dragons, make it "Very Old"
Three rounds into the combat I found myself strongly hinting to the player of the cleric that "You have a spell that will help you get though this." Most of the party was 90% down on HP at that point, and the dragon was almost unharmed (still had 95% of its HP).
The player of the cleric, no dunce, slapped a Harm on the dragon, effectively ending the battle (he tends to avoid Harm because it channels Evil energy).
So I managed a near TPK, provided the hint to allow the characters to survive, and let them kill a dragon beyond their means. The session ended, and I'm left with the decision on XP and treasure... Less than it should be (because the dragon was rendered not a threat by me, not the players), or more (to make up for my error)?
*SIGH*