Barendd Nobeard
Explorer
Gez said:Pipe dream for 4e: precise, rigorous monster design guidelines, ending with the result that HD=level=CR=ECL.
Ugh. That sort of strict accounting enforced on monster design would strip DnD of it's wonky charm. Why follow the mythical "everything can be perfectly balanced" goal, which is impossible?
Gez said:Because it's a pain in the bottom to have monsters that are level 4 (for the purpose of spells and effects), level 2 (for the purpose of pitting them against adventurers) and level 7 (for the purpose of having one among the party). LA should always be zero.
Do you mean "Level Adjustment" should always be 0? If it's always 0, then you wouldn't need the concept of Level Adjustment at all.