Satyrn
First Post
It's not actually every class.This every-class combination

It's not actually every class.This every-class combination
This would take 11 levels just to gain 1 level in each class. Any cantrips would scale for character level damage for 11th-level (not-so-bad) but no ASIs would have been achieved since those are tied to class level.
The proficiency bonus would have reached +4, but the most ASI bumps you could gain from level 11 on would need to be constrained to Fighter (at class levels 4, 6, and 8) or Rogue (class levels 4, 8, and 10), so three ability bump-ups would be the most you'd get by level 20.
This every-class combination is like one of those movies so bad that it becomes a cult classic (Ed Wood movies, anyone?).
So, you know what? Someone should make this happen as a convention challenge event.
Every PC starts with these 11 levels, then gets to add 3 more levels in a single class to gain one ASI. Then the adventure would start.
Can't Rage while wearing heavy armor.
Can't use Martial Arts while wearing any armor.
I happen to love multiclasses, and I happen to love taking things that supposedly don't work together, and make them interesting.
So give me a multiclass combination that you believe kills the character, and I'll try to create a character that changes your mind.
Heavy Armor focused paladin and a barbarian (or monk)? Lots of terrible synergy....
Actually, Paladin 1/Death Monk 6 (aiming for Paladin of Devotion 6/Death Monk 12/Warlock 2) is terrific. You wind up with all the fun parts of Death Monk (unkillability and awesome saves plus Stunning Strike and ki bonus actions), most of the fun parts of Paladin (awesome bonus action spells and saving throw aura plus high AC), a ranged attack to cover the paladin's weak spots (ranged combat), better physical control options than a typical monk (grapple/prone works better with high Str), and you're not as MAD as you might expect. (Str, Wis, Cha, and some Dex; but Cha is the only one you really need to max)
In many ways this is better than a pure Paladin or a pure Monk. Monk weapons and unarmed combat is kind of a trap, from the in-combat perspective.
Shadow Monks are still way better at scouting though.
I'm pretty sure Arcane Ward is not considered damage to you and as such it does not benefit from resistances. I think this was stated in sage advice or something somewhere, but I don't have it off the top of my head. Sorry.That's not unpossible.To qualify for all those Multiclasses you would need standard Human. (14, 14, 14, 13, 13, 13)
Barbarian Unarmed Defense, Rage, Fighting Style - Dueling, Monk Martial Arts,Sneak Attack
Using a Shortsword, you can rage and deal 2d6+6, and then in subsequent turns deal another 1d4+4 unarmed attack.
And then you've got 6 spell slots and a crazy amount of prepared level spells, including a lot of reaction ones.
If I were going Barbarian/Wizard
Start as a Barbarian, proficiency in Constitution saves and medium armor. Martial weapons.
School of Abjuration, those temporary hitpoints become twice as good while raging.
Several spells do not require concentration:
Mirror Image, Animate Dead, False Life, Blink, Fire Shield, Mordenkainen's Hound, Tenser's Floating Disk
(Place the Hound on top of the Disk)
The more I think about it, I've got a feeling the resistance to nearly all damage combined with constant Temporary hitpoint generation might make a DM lose his shlt.