Worst pun ever.

PLAYER #1: We'll return to the inn, take a bath and get some rest...
PLAYER #2: ...see what's on cable.
DM: Heh, the cable options are a little limited.
PLAYER #3: Halflings Gone Wild!
PLAYER #2: That would be on Hin-amax.
 

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There was this guy who owned a menagerie; he was a real animal lover. His favorite pets were a pair of porpoises that he had rescued when they beached themselves. He loved then, absolutely doted on them.

But one day, it hit him...someday, those cute porpoises would die. He found the idea intolerable, so he searched far and wide for a way, either scientific or mystical, to keep them alive forever. At last, in the dreaded Necronomicon, he found a ritual to guarantee immortality. He further discovered, much to his joy, that he had all of the ingredients except for two baby seagulls. The spell called for their blood.

So, he went to the seashore, found a gull nest, grabbed two little seagulls, and brought them home. As he approached his house, he saw that the front doorway was blocked by a lion, lying across the way. At first he was terrified, but when the bored lion simply regarded him dully, the man got his courage up. He took a running leap, vaulted across the lounging animal, and made it safely! Suddenly, a pair of cops sprung up out of the bushes and arrested him. The charge?

"Transporting underage gulls across a staid lion for immortal porpoises!"

Thank you, thank you.... ;)
 

While not nearly as creative as the "Hin-amax" pun, my group did once fall over laughing at a really stupid encounter with a Beholder.

Basically, the beholder had this really annoying habit of stressing "I" when he'd talk.

Us: "So, what happens now?"
Beholder: "Well...'I' would prefer that you do exactly as 'I' deem necessary for what 'I' want..."

Eye Tyrant..I...yeah, you get it.
 

After a particularly grueling battle, an adventuring party found a large curved sword with an odd, almost organic look to it. Upon getting back to town, they cast Legend Lore, finding that it had quite an illustrious past.

The history began in an ancient kingdom. A samurai who had survived the death of his lord and become an outcast from his own society had settled in the castle there, where he was tolerated for his prowess in battle, despite his drunkenness. That all changed one day when the king happened to walk in and find him in a rather compromising position with the princess. Furious and vengeful, but wanting to keep the whole incident quiet, the king trumped up a dozen false charges against the samurai, and promptly ordered him executed in a very painful manner - being skinned alive by a small knife.

After the execution, the knife was placed in a nearby cave that was sacred to the god of war and was well-known for its strange properties. Weapons left there would have minerals slowly drip onto them and accrete in much the same manner as stalactites, except that the minerals only attached in patterns that made the weapons even larger and more deadly. This process was very slow, and led to weapons from the cave becoming known by the amount of time they had been left there, such as a decade dagger or a century shortsword.

Well, the knife used for the execution was left there for a thousand years, growing very large indeed and even developing a curve to the blade as it got bigger and heavier. As you've probably guessed, this is the very weapon found by the intrepid adventurers. Imagine their surprise when they found out they were in possession of (say it with me) The Millennium Falchion - the shiv that flayed the castle ronin under twelve pretexts.
 

In 7th Seas, doctor is performing an amputation to save someone's life. Our Kanuban (sp?) states:

Player : "I put my spear in the patient's mouth for him bite down on."

Impatient GM : "Yeah, yeah...it's minty fresh."

Me : "Does that mean it's spear-a-minty fresh?"

Everyone : *groans*

:p
 

The goddess of storms had gone missing, but she had imbued her power into a herd of deer. An adventuring party went on a quest to find the storm goddess, but first hired an assistant to take care of the deer.

During the adventure, the party noticed thunder, lightning, rain and snow, but the air always remained strangely calm. So one of the adventurers returned to see if anything was wrong with the storm goddess's herd. He found that all the deer were well cared for except the deer imbued with the power of the winds.

The adventurer found the assisant and asked for an explanation. The assistant replied, "I don't do wind does."
 


From the same game:

DM: There doesn't appear to be anything special about the evil altar.
Player: So, it isn't intelligent?
DM: No.
Player: So there's no evil altar ego?
 

I posted this exchange in another topic, but boy does it fit here....

Way back in the days of AD&D, I ran a group through the Slave Lords module series (A1-A4). In one encounter, the party encountered a never before seen creature. After some difficulty, they slew it, and the following snippet occurred:

ME (as DM): Well folks, congratulations! You just killed a sundew!
Bob: Sundew? What's a sundew?
ME: It moves across the sky and gives forth heat and light.
 

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