Worst Race?

Which is thw worst of the PHB races

  • Dragonborn

    Votes: 34 10.0%
  • Dwarves

    Votes: 8 2.4%
  • Eldarin

    Votes: 28 8.3%
  • Elf

    Votes: 5 1.5%
  • Half-Elf

    Votes: 146 43.1%
  • Halfling

    Votes: 33 9.7%
  • Human

    Votes: 12 3.5%
  • Tiefling

    Votes: 73 21.5%

I voted Eldarin.
Because the spelling is wrong.

I haven't read the books yet, so I don't know much but (apart from being spellt Eladrin) I believe they are quite balanced...
 

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ProfessorCirno said:
...Am I the first to vote for something for more then just mechanical reasons?

I went against tieflings. Sorry, I don't want an entire race of angsty loners who only trust their closest friends and have names like "Despair" or "Random." I think I spontaniously grew a trenchcoat and my hair flipped itself over one of my eyes while reading their section in the PRC.

Yeah, silentounce pretty much nailed it.

Me, I judged the races on mechanical options. I tend to play and name my characters however I want, not as the book tells me, so that wasn't an important criterion for me. I generally find that text to be uninteresting and uninspired across the board.
 

Wepwawet said:
I voted Eldarin.
Because the spelling is wrong.

I haven't read the books yet, so I don't know much but (apart from being spellt Eladrin) I believe they are quite balanced...

The above quote contains 100% of your required daily irony intake.*

*Based on a 2,000 word diet.
 
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Eladrin are mechanically the weakest race. They have horrible stat bonus synergies, their racial stat bonuses are both to Knowledge skills (which only one guy in the party really needs), they have a built in weakness (fey type in addition to whatever else they are), they get the fewest racial feats in the game, and there's really only one build of one class that really favors them.
 

Half-elves seem worst to me, unfortunately. At-will class powers just don't stack well against the other racial powers available, and the powers, rather than the stat boosts, are what will lead my decision.
 

Zurai said:
they have a built in weakness (fey type in addition to whatever else they are)
How is that a weakness? They're fey instead of natural, so what?
Zurai said:
and there's really only one build of one class that really favors them.
They make solid wizards, obviously, but are also great rogues and archery rangers, and good Dex-based fighters, warlocks, and tactical warlords.
 

Stat wise: Humans, Dwarves and Eladrin are all quite weak. Humans because they only get one [but the +1 to all non-AC defenses makes it so that it doesn't effect saves at least]. Eladrin only help one save, and are really only using both pumps to their fullest as a Wizard. Dwarves are worse off in that sense, as only a fighter would use Wisdom and Con for class powers, and even then, it's feat related, and the bonus is not in the Fighter's primary stat of STR, but in a pair of secondaries ... with CON not being a "save stat" in that case. Half-elves are similarly only really using both of their stats as a Warlock, and Halflings as a Rogue. On the flip side, Dragonborn has 4 [Cleric, Paladin, Rogue and Warlord], Elves have 3 [Fighter, Ranger, Wizard] and Tiefling has 2 [Warlock and Warlord].
 

MindWanderer said:
How is that a weakness? They're fey instead of natural, so what?They make solid wizards, obviously, but are also great rogues and archery rangers, and good Dex-based fighters, warlocks, and tactical warlords.
No, I'm pretty sure they're fey AND natural - and there are no bonuses for being any certain type. Only penalties.

They don't make "great" archery rangers because rangers have no int-based abilities at all. None. Not a single one. There are also zero Int-based feats that are useful to rangers in specific (Linguist and Jack of All Trades could be "useful" but they're hardly a reason to pump up your Int all of their own). Their racial skills are irrelevant for rangers, their racial power is not very useful for archery rangers in particular (since most archery powers give you a shift in addition to the damage).

The only class they're ideally suited for is the dex-int based wizard. No other class makes extensive use of both intelligence and dexterity, and intelligence has zero bonuses to a typical character that dexterity doesn't already give.
 

small pumpkin man said:
Perhaps. That's how the DragonBorn breath weapon works. On the other hand, in general, it would be nice if things like pact daggers and Holy Avengers were easier to get.

IIRC Pactblades are a 3rd level magic item. If they're hard to get it's your DM's fault.
 


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