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Worst role-playing experience?

Silver Moon said:
It's people like that who give those of us who do raise sheep a bad name. I will point out that the hay goes up into the loft, not the sheep. Sheep can't climb ladders and if they were up there they would continue to eat all of the hay until they got sick (and you'd run out of hay pretty fast).

Yeah, the thought had occurred to me, but at that time I was more concerned with getting out of the game before my character ended up doing something repulsive without my input on the matter to take up the argument.
 

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Treebore said:
Sheep can't climb ladders? M goats can. At least the 3 month old ones can. The adults stayed off of my roof. When I took the ladder down, so did the 3 month olds.

Nope!

Our cats lived in the loft. I'm sure the sheep would've enjoyed going up there, and there was a ladder, but they weren't able to.

Brad
 

Treebore said:
Sheep can't climb ladders? M goats can. At least the 3 month old ones can.
Yes, I have seen goats climb ladders. Several of our sheep are of the Finn breed, which is closely related to goats and while they are very smart and good climbers a ladder is beyond their abilities.

Now to get back on topic, I'll add that I was once forced to suffer through what should have been an excellent RPGA game but turned out to be a disaster thanks to the DM. The module was written by PirateCat and KidCthulhu and featured eight clerics of different alignments working together as a team. They were some of the best characters I have ever seen, but every time any of the players started to role play the DM would object, feeling that doing so would "waste time and prevent us from finishing the module". So he railroaded us through every encounter, ignoring any role playing we did attempt, and the module ended an hour before the scheduled time!
 

Silver Moon said:
every time any of the players started to role play the DM would object, feeling that doing so would "waste time and prevent us from finishing the module".

The nerve of you players! Attempting to waste the GM's time by Roleplaying in a Role Playing Game at a Role Playing Gamer's Association event? I mean, just what the fudge did you think you were doing??? ;)

I hope you complained about the GM.
 

jdrakeh said:
Since it seems that many people here are operating under the impression MERP is identical to Rolemaster with regard to system

That's funny. My GM for that game had several books, most of which were full of critical hit tables. They were more than 130 pages long. I can't really comment though, having not played Rolemaster and never having any interest in it (particularly not after that game).
 

Chimera said:
I hope you complained about the GM.
Wouldn't have done any good, he was a good friend of the convention's organizers and from a purely mechanical/game rules standpoint he was a competent DM. But the following year when my wife and I became the RPGA Coordinators for two different conventions we made a point to never use him as a gamemaster in our games.
 

jdrakeh said:
Since it seems that many people here are operating under the impression MERP is identical to Rolemaster with regard to system, it seems worth mentioning that it isn't. Not at all. Though derived from Rolemaster, the original MERP game is less than 130 pages long in its entirety and excludes some of the more infamous aspects of Rolemaster (including invisible turtles). Of course, this is the interweb -- don't let facts get in the way of exagerration for effect! :)

Admittedly, it did leave out the option of being a double-jointed freak who could throw things well, but was paralyzed by pain during rainstorms. And the method for learning spell lists was slightly different. and in Rolemaster, class bonuses to skills were optional. And MERP did condense two or three unarmed attack/natural weapons tables down to one, much more confusing, table.
 

Teflon Billy said:
It's one of the few times in my gaming life when I actually "hit the reset button", announcing that none of that had happened and calling the game for that week.

You know... I can sort of sympathize with the guy. I mean, were-tigers are not super nice. And gritty, amoral antiheroes can be a diversion. Still, that's not something you just spring on a group of strangers. Nor did it seem to serve a useful purpose. That is a very strange story.
 

Ipissimus said:
That's funny. My GM for that game had several books, most of which were full of critical hit tables. They were more than 130 pages long. I can't really comment though, having not played Rolemaster and never having any interest in it (particularly not after that game).

He was probably using, what, Arms Law, Spell Law, and Claw Law? They're not directly part of MERP, they were part of Rolemaster and thus they'd be quite compatible, if I remember correctly.
 

Dlsharrock said:
And we haven't even had the Brazilian death squad guy post yet. Although essentially that wasn't a game ending experience as far as I know. In fact, if memory serves, the psychotic goons, corrupt cop and seedy prostitutes thoroughly enjoyed themselves and the DM went on to enjoy many more games (not with them, admittedly, possibly due to the fact that all the players had an average mortality rate of one game session- OUT OF CHARACTER!) Wow. I'll never forget that story as long as I live.

Brazilian Death Squad DM

Yeah that's just plain weird. It's a repost from the original thread. Amazing the things that typing: Brazilian death squad rpg will bring up in google ;)

More tales of the bizarre from rpg.net, the Ruptrued Halfling

"Oh, and I even managed to find the Ruptured Halfling story.

Rose was a halfling character this guy made up for my husband's GURPS game. I suppose we should've spotted the trouble back when he described her response to the male halfling character as 'flirtatious'-- his definition of 'flirtation' apparently being 'dry-hump her pony's saddlehorn and moan.'

Anyway, in a later session we had some kind of fight with orcs who ambushed us from the cross-sides of an intersection of corridors. The guy, who had (and doubtlessly still has) a hard time visualizing how his "clever plans" ignore certain aspects of physics and/or the current situation, did an acrobatic dodge or tumble to get to the other side of the two Orcs in the front line -- oblivious to the fact that there were four more behind them. After the maneuver, the tactical disadvantage of his chosen position dawned on him. My husband notes that Rose is now disarmed and more or less surrounded. "So, what do you do?"

His response: "I say 'I WANT SOME!' and lunge for the nearest orc's crotch."

Everyone is silent for a long moment. My husband decides even the orcs are taken aback by this and the targeted one pries the deranged halfling off him. "Holding you at arms' length, the orcs have a short conversation in orcish, with repeated mutterings of 'Mongo' followed by a short burst of laughter."

Mongo-- a tame Ogre working for the orcs-- shambles forward. There was no need to describe what happened next except that everyone was amazed Rose survived and the tale of the Ruptured Halfling became legendary."
 
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