(Psi)SeveredHead
Adventurer
jdrakeh said:Since it seems that many people here are operating under the impression MERP is identical to Rolemaster with regard to system, it seems worth mentioning that it isn't. Not at all. Though derived from Rolemaster, the original MERP game is less than 130 pages long in its entirety and excludes some of the more infamous aspects of Rolemaster (including invisible turtles). Of course, this is the interweb -- don't let facts get in the way of exagerration for effect!![]()
Maybe people are just mixing them up. I've been in that boat. (I once debated how bad Palladium was with someone, but we couldn't get our facts to agree. It turned out we were discussing different editions, and I'd gone through the much worse one.)
Also, what is an invisible turtle?
Speaking of Palladium...
I've already posted in this thread, so this isn't the worst campaign I was in, but it was pretty bad. I'll try to avoid mentioning rules, as I'm not sure I can blame the DM for that.
The DM could be easily bribed. This was not a good sign. One character (a dwarven longbowman - yes, you read that right) bribed him to use a backgammon die as his damage. (Due to a special magic weapon.) He did have to suffer from a random curse that he wouldn't find out immediately.
My character was a thri-kren. Yeah, that wasn't bright move. However, it actually wasn't overpowered except for the psionics, and a human (or other sane race) psychic would have been equally overpowered.
Because my character was a thri-kreen, he got a horror factor. It was a low one, so not game breaking. Needless to say, this made it difficult to maneuver in cities, which is as it should be. Unfortunately, the DM went overboard. I found myself followed by guards (no big surprise there), who were gently trying to escort me outside of town (again, no surprise). I was still in town for the adventuring stuff, though. Then I ran into a homeless guy, who was so surprised (he basically stumbled out of a dark alley and bumped into me) that he made a horror save, and critically missed the save. Instead of running in terror, he had a heart attack on the spot and died.
The guards, thinking I could kill people just by looking at them, became more insistent about shoving me out of town. (Ironically, with my broken psionic powers, I could kill people just by looking at them, but I certainly wouldn't abuse it by killing random innocent people!)
Out of town, I tried to go hunting. It never worked out. The first time, I tried jumping at a deer. Lo and behold, the critical misses struck again. I rolled high on attack, the deer critically missed its save. Splat! Way to much splat! The meat was spread so far and wide I couldn't even find a scrap of it. (The next hunting expedition failed through usual, non PC-screwing means.)
Later, we ran into a forest deity, or something like that. She "blessed" me by making animals walk in front of me and drop dead, for several weeks. Needless to say, a member of a species obssessed with hunting didn't find this appealing.
Finally, the encounters were too easy. The harpies, for instance, never used ranged weapons. (We were fighting them on a ship. They could have toasted us easily.) Eventually the DM was pulling out angels to threaten the party effectively.
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