Worst RPG Ever?

Looking back, I would nomite Palladium. The skill system was a joke, and the races and characters were incredibly unbalanced...
I mean, hey, a game where you can have a swimming skill and still drown in a calm pool is a joke. Also, summoners were able to summon arch demons from the get go, if I remember it correctly...
 

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Re: Re: Re: Worst RPG Ever?

Col_Pladoh said:


Heh!

I figured that would come up. I wonder why it is that the names of Frank Mentzer, and Kim Mohan, who wrote 90% of that system are never included in the credits?

Guess it's to even out things when Dave Arneson is mentioned for D&D, which by his own admission he didn't write one word of...

:rolleyes:
Gary

I gave my copy of Cyborg Commando (which cost me £1.99 new from the bargain bin) to a charity shop, so I can't say for sure, but I'm pretty certain your name is the only one on the box (in England this is known as the tort of 'passing off'...) :)
The sad thing is that I really wanted it to be good, or at least a source of ideas. Something like the Duke Nukem video game, perhaps. But from the fully-android 'cyborgs' (silly-looking robots with human brains in their torsos) to the unkillable amoebae that were the baddies, everything about it truly, truly sucked.

I guess we live and learn. And you created D&D, so I guess I can forgive you this one time for letting your name go on that drek. :)
 
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[/rant]

As for my vote: it depends. I dare not challenge the depths that are F.A.T.A.L., based solely on the few horrors spoken on here, though I have not, & from what I can gather, will not read it. However, as for games that I have read/played, I don't have problems with their concepts, but definitely their execution:

*Amber Diceless: I played this thing once. IMHO, it is not for 95% to 99% of the gaming masses out there, whether fans of Amber or not. It is something which, IMHO, works great onyl in theory---the level of unbias required on the part of the GM (since I can't recall the official term) just really isn't out there. It takes a good, strong group who have no doubts about their GM or his judgment.

*GURPS: Once again, great concept, yet lacking in execution. IMHO, it is not pick up & play friendly. It has a lot of resources which are spread out amongst various books. Characters for the game don't seem to be easily portable from one campaign to the next---quite a few disadvantages seem to be hardwired to the setting, or can be mere elements of roleplay rather than reasons to gain a few extra points.

*Palladium: It doesn't matter which Palladium setting---it all stinks, especially since they now use the Rifts system. Combat is abyssmally long; any sense of balance is thrown to the wind, penalizing players who want to work with a concept they enjoy instead of taking the most benefit-laden combo they can. It seems to have started as the creator's answer to everything that D&D didn't offer, & festered into the system it is today.

*Marvel (dice) RPG: Utterly failed to capture the four-color feeling that the SAGA version provides. Luck of the dice worked against the setting instead of helping it.

*TORG, then Masterbook System: Love the concepts, but (thanks to 3rd Ed.) have sheid away from the "roll a die & see what the result equals on a chart" style of resolution. Absolutely hate the damage resolution system, as well as the magic system. I think it tries too hard to cover all the bases.

*d6 System: Just get tired of the ton of d6. Can get to ridiculous lengths against powerful opponents.

*Battlelords of the 23rd Century: Good god, how I hated combat in that game. The degree of chart rolls for character creation were ridiculous.

There are quite a few more games I'd vote, but I'm having trouble recalling details in my old age at this time. Always enjoyed D&D, even more so with each edition that's been released, though I still have a soft spot for "Basic"---3E reminds me of it sometimes. Marvel SAGA's proved very easy to use, & IMHO, works great for the superhero genre over dice-based systems (especially Marvel dice-based & Heroes Unlimited).

Then again, one person's treasure is another person's trash. Certain games are great for me because they meet many (if not all) the requirements I ask of it. Other games aren't because they don't meet those demands, or just fail all together.

Well, that's my 2 cents.

[/endrant]
 

The worst RPG ever?

Any game where your degree of success or failure is determined by how well you can do a task.

Best example: White Wolf's World of darkness rules. The more ranks you have for completeling a certain task, the more dice you roll, the greater the chances for your sucess, but also the greater your chances for failure and a botch.

As for worlds, whatever works for you.

Aaron.
 


I happen to be a big fan of GURPS and Champions, both of which I think are so far superior to D&D that they're in a completely different league.

But that's neither here nor there.

The REAL question is what games are so bad as to be UNPLAYABLE?

I'd have to say the following:

Dragon Ball Z - Fuzion system: For crying out loud, if you follow the rules, then the average person can punch a car and have it explode into pieces. In addition, if Goku did a Keyoken x3, he'd die. Also, there's no way many of the characters could throw their most powerful attacks, because 3d6+100 still isn't enough to hit the required rolls to toss them. Finally, you can instantly kill any character by spending the energy to act twice, fly up to them and punch them, thus dropping their energy deflection, and then hitting them with a huge energy blast, causing them to go *poof*.

F.A.T.A.L. : See previous commentary.

Dragonquest: Ahhh!!! AD&D with a lot more gratuitous rolling.

GURPS Goblins: Inspired setting. Interesting to read. I don't think anyone would ever run it, though. It's just too odd.

Spawn of Fashan: Ask Piratecat about this one.


As for the palladium system (rifts) , while it might suck, at least it's playable.
 

Cedric said:
It's [Champions] the only system in the world where you absolutely can make any character you want to make...anything.

Wrong.

Pick up a copy of BESM.

Superhero, Sorcerer, Swordfighter, Gunslinger, Mechapilot, Spirit, Werewolf, Vampire, Jet Pilot, Car Racer, God (Greater, Minor, Demi, you name it), Martial Artist, Mouse (Can Champions do that?), Cyborg, Robot, you name it.

And you can roll up a character in under 10 minutes. Even a newbie could do it in half an hour with no instruction.
 

Only if your idea of an exciting gaming session is hanging out with a bunch of bored tax accountants.


Mortaneus said:
I happen to be a big fan of GURPS and Champions, both of which I think are so far superior to D&D that they're in a completely different league.
 

Champions is great, for those who detract the system. If it takes several hours to do a combat, obviuosly you don't know how to play it right. Character creation is the only task that takes any time, because the system is so versitile that there is often more than one way to simulate a power or abilty. I've played games such as BESM, and frankly, while a nice, fast system, does superheroes poorly, IMO. Champs just does it better, on all levels.


Worst games? Space Opera, Synibbar, Amazing Engine with a special mention to the muchkinesque Rifts.
 

I don't know if it is the worst, but it was certainly the most disappointing--probably because I had such high hopes for it...

Hero Wars

...I'll stick with 1st edition Runequest for my Glorantha gaming--thank you very much.
 

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