Blue said:
My least favorite NPCs are "GMPC"s, or "game master player characters". We have one DM who won't run without them (in D&D or other games). It's funny how magic items happen to be generated to be best for the GMPC, or the GMPC suddenly has a noble history because it's campaign convienent. It's just cheesy and self-agrandizement.
We have the same problem in our group. I don't really mind GMPC's in and of themselves, but there are a couple that I've started to get tired of.
We almost always have at least two of them with us, one is typically male, the other is female, and the system is pretty much irrelevant. The guy is almost always a skilled fighter and specialist in some area, an estranged noble, chivalrous, and has an answer to pretty much everything. Never shakes, never breaks, he's cool under every circumstance. He seems to be able to take a lot of abuse and still stay upright and swinging, compared to the rest of the party at least. Often found in company with the female, though sometimes alone. Always mysterious and vaguely 'better than you'. We are not sure what would happen if we decided to have a go at him, aside from pissing the GM off.
The female is usually little more than a damsel in distress, and appears in nearly
every game (session) I've ever played. Typically a healer attached to the party to keep everyone alive (at any cost), this character rarely has any notable personality. She appears either as a young adult or as a child, depending on how weak and dependent the character is supposed to be. Usually attractive and/or important, and the rest of the party can be easily guilt-tripped into staying with her and helping her (I've long since stopped caring much about NPCs in any game; they tend to take care of themselves well enough when put to the test). In other words, she's a very blatant walking plot device that we can't get away from. For added annoyance, this character often ends up attached to one of the PCs, who essentially become's her guardian and servant.
I find the latter NPC to be the most annoying. I can't think of a single game, one-shot or no, where that NPC didn't appear. I can predict when they will show up and how they will act, and I always get this urge now to just walk away from them and their predicament. It was like that in a recent Alternity game, where we ran into an escape vessel in drivespace. Only one life sign aboard, in cryo-stasis, and I was the engineer on hand to fiddle with it. And I was tempted to intentionally screw it up, to throw my character concept to the wind, because I knew exactly what I would find (of course, I actually failed my rolls to get everything working, and we were still successful in getting the pod out and the girl to safety, so...).
Just once, I want to play in a game where the party must rely on itself, rather than the knowledge that something will be provided to save us, because we inevitably get the mysterious fighter and delicate cleric/mage/princess to pull our bacon out of fires that we could have probably dealt with on our own.