Carpe DM said:
I think the problem comes from a specific philosophical disconnect about the role those spells are meant to play.
I think your analysis is spot-on, Carpe DM.
Spells that reflect camp two: Divine Favor (now), Dispel Magic, Bull's Strength, Greater Magic Weapon, Break Enchantment, all the healing spells. These are good spells -- just useless for Paladins.
Absolutely. I really don't understand why the designers chose to give paladins (and rangers) a 1/2 caster level at all. The fact that they are already limited to 4th-level spells, which they receive far later than an equivalent-level cleric or druid, ensures that they'll be nothing like a true spellcaster. But at least with a full caster level, their 4th-level spells would
be 4th-level spells. As things stand, a paladin or ranger's 4th-level spells simply aren't as powerful as 4th-level spells. The nerfed CL makes them more equivalent to 3rd or 2nd-level spells.
The -3 caster level houserule is quite good, IMO. My problem is that I don't *use* houserules unless the problem is destroying the game. But it might be a solution in your game.
I sent my DM an email asking him if he'd consider the house rule. Perhaps I should send him a link to this thread as well.
Voadam said:
Dispel magic is extremely useful still for use against items. My 15th level wizard flies in winged boots that have a caster level of 5 and are a big vulnerability for him as demonstrated by the last BBEG in a flying fight over a cloudkill cloud.
That's an interesting point I hadn't considered. Granted, I've been playing 3.x since it came out and not
once have I ever seen
Dispel Magic used against an item, so I think this use is, to put it mildly, rare. But it's something to keep in mind.
ForceUser said:
If you're that bothered by the paladin's spellcasting (I'm not, btw, he's a warrior primarily, not a spellcaster)
It's true that he's not
primarily a spellcaster, but he most certainly has spells. The fact that he's mainly a warrior is embodied in the fact that he only gets four levels of spells. I see no reason why the four spell levels he gets need also be nearly useless for most practical purposes.
Your advice is well taken, though. The next time I start playing a new campaign and want to play a paladin, I'll certainly bring up the UA rules with the DM. For the time being, though, I'm playing in a game that is mostly core. I'm hoping my DM will consider adjusting the caster level as per the recommendation here in this thread, but I'm not going to be able to rewrite the PC, nor would I want to.
