hirou
Adventurer
My two friends finally persuaded me to DM for them and I wanted to run WotBS since forever. I'm already managing ZG 4e campaign with ~5 players, so I wanted to keep this side project to the minimum possible party, and most people I could invite as players would shy away from overnight sessions anyways. Any recommendations what can I do to make it go more smoothly?
I know 5e have rules for gestalt to beef up the characters, but one of players has never played DnD before, and the other has only briefly played 3.5, so it's probably too complicated for them. I can see that most of the encounters in 5e version of WotBS have recommendations for removing some mooks in case of smaller parties, but I've heard (and experienced) that 5e is much more swingy with its combat balance depending on the number of combatants, so I'd be happy to hear some first-hand stories. I guess Torrent can serve as a full-fledged PC in first adventures, but I'm wary of overshadowing PCs actions...
I know 5e have rules for gestalt to beef up the characters, but one of players has never played DnD before, and the other has only briefly played 3.5, so it's probably too complicated for them. I can see that most of the encounters in 5e version of WotBS have recommendations for removing some mooks in case of smaller parties, but I've heard (and experienced) that 5e is much more swingy with its combat balance depending on the number of combatants, so I'd be happy to hear some first-hand stories. I guess Torrent can serve as a full-fledged PC in first adventures, but I'm wary of overshadowing PCs actions...