Pathfinder 1E WotBS NPC coversions to Pathfinder

HolyMan

Thy wounds are healed!
Hi everyone,

I am running a WotBS campaign here on ENWorld and need to know where I should put my NPC conversions. I am coverting the 3.5 to Pathfinder and since I am playing this pbp alot of the encounters I wish to take out or it would take 2-3 years to play the first module. That has been hard I tried in the beginning but those "little" encounters after the first fight with the Black Horsemen were so good I kept them. Ok I'm rambling...

Where does this belong...

WotBS NPC coversions to Pathfinder

And then I would post a NPC and what I would do for the conversion asking anyone to help comment or see anything they would add or change.

Like my biggest one and the main reason is Boreus I am thinking for my Pathfinder game Inquisitors of the Ragesian are Oracles and not clerics.

spoiler below my players no peeking.

[sblock]Boreus would be a Oracle (Bone) and have a cool feat Disruptive Spell (metamagic) - that when tagged to a spell (possible Bane) forces those affected by the spell to make concentration checks before being allowed to cast. Thinking it is like feeling a hundred needles prick at you while in effect. Also he will have the norm Rebuke counter magic for those spells that get through. [/sblock]

So would like feed back on some of my ideas before I commit to them and wanted to know where to put them.

Here (and there by changing the title of this thread ;)) EDIT: Done
Pathfinder Discussion forum
Plots and Places (though I have an RG there and Torrent done)
where o' where??

btw: thanks for the great adventure

HM

_
 
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Torrent

Ok first up is Torrent. I changed her feats for this and that is about it, LOL. I have in her background that she grew up in Seaquen and left the part where she went to the Lyceum school. While growing up she loved the ocean and became a follower of Zinnastine (in this world the Goddess of Weather, Oceans, the Seasons, etc.).

Notes:
House Rule - Channel Energy does Xd6 + 1/2 cleric lvl + WIS mod (healing or damage).
Torrent has leveled up to third since we have already started playing but I have yet to change her equipment.

[sblock=Torrent]
[sblock=Game Info]
Race: Human
Class: Fighter/Cleric
Level: 1/2
Alignment: Chaotic Good
Languages: Common
Deity: Zinnastine[/sblock]
[sblock=Abilities]
STR: 15
DEX: 8
CON: 12
INT: 10
WIS: 14
CHA: 13 [/sblock]
[sblock=Combat]
HP: 25 = [2d8 + 1d10 = 21] + 3 [CON] + 1 [favored class bonus]
AC: 15 = 10 + 6 (armor) + 0 (shield) - 1 (DEX),
AC Touch: 9 = 10 - 1 (DEX)
AC Flatfooted: 16 = 10 + 6 (armor) + 0 (shield)
INIT: -1 = -1 (DEX)
BAB: +2 = + 1 [fighter] + 1 [cleric]
CMB: +4 = +2 (STR) + 2 (BAB)
CMD: 13 = 10 + 2 (STR) - 1 (DEX) + 2 (BAB)
Fort: +6 = +5 (base) + 1 (CON)
Reflex: -1 = +0 (base) - 1 (DEX)
Will: +5 = +3 (base) + 2 (WIS)
Speed: 20'
Damage Reduction: none
Spell Resistance: none[/sblock]
[sblock=Weapon Stats]
Battleaxe(melee): +5 = +2 (BAB) + 2 (STR) + 1 (item)/ DMG = 1d8+3(S), CRITx3
Dagger(melee): +4 = +2 (BAB) + 2 (STR)/ DMG = 1d4+2(P/S) CRIT 19-20x2
Dagger(thrown): +1 = +2 (BAB) - 1 (DEX)/DMG = 1d4+2(P/S) CRIT19-20x2
Light crossbow: +1 = +2 (BAB) - 1 (DEX)/DMG = 1d8(P) CRIT 19-20x2
[/sblock]
[sblock=Racial Traits]
+2 to any stat (STR)
Medium Size
30' movement
Bonus 1st level feat
+1 Skill rank each level
Favored Class: Cleric [/sblock]
[sblock=Class Features]
Prof with all simple weapons
Prof with all martial weapons
Prof with all armors and all shields (except tower)
Fighter bonus Feats
Aura: (good)
Spells: divine - prepared
Channel Energy(positive): 1d6+3 6/day
Domains:
- Resolve (subdomain-Strength)
-- Strength Surge(Su): 5/day
- Oceans (subdomain-Water)
-- Surge(Su): 5/day
Orisons
Spontaneous Casting-(cure spells)
Alignment Spells: May not cast lawful or evil spells.
Additional Bonus Language Options: Abyssal, Celestial, and Infernal[/sblock]

[sblock=Feats/Traits]
Skill Focus (swim) - human
Elemental Channel Energy (fire) - 1st lvl
Channel Smite - fighter bonus (1st lvl)
Extra Channel - 3rd lvl

Courageous: +2 save vs fear
Militia Veteran: (Survival) +1 trait bonus and is considered a class skill
[/sblock]
[sblock=Skills]
Skill Ranks: 10 = +4 [cleric] + 2 [fighter] + 3 [human] + 1 [favored class bonus]
Max Ranks: 1 ACP: -4

Skills:
Swim +5 = 1 [ranks] + 2 [STR] + 3 [class skilll] + 3 [feat] - 4 [ACP]
Knowledge(religion) +4 = 1 [ranks] + 0 [INT] + 3 [class skilll]
Knowledge(planes) +4 = 1 [ranks] + 0 [INT] + 3 [class skilll]
Survival +8 = 2 [ranks] + 2 [WIS] + 3 [class skilll] + 1 [trait]
Sense Motive +8 = + 3 [ranks] + 2 [WIS] + 3 [class skilll]
Spellcraft +5 = + 2 [ranks] + 0 [INT] + 3 [class skill]

[/sblock]
[sblock=Equipment]
Code:
Equipment                    Cost  Weight
traveler's outfit
[LEFT][FONT=RotisSansSerif-Light][SIZE=2][COLOR=#6d0000][FONT=RotisSansSerif-Light][SIZE=2][COLOR=#6d0000][FONT=RotisSansSerif-Light][SIZE=2][COLOR=#6d0000][COLOR=white]Masterwork battleaxe[/COLOR][/COLOR][/SIZE][/FONT][/COLOR][/SIZE][/FONT][/COLOR][/SIZE][/FONT]
[SIZE=2][FONT=RotisSansSerif-Light][COLOR=#6d0000][SIZE=2][FONT=RotisSansSerif-Light][COLOR=#6d0000][COLOR=#6d0000][SIZE=2][FONT=RotisSansSerif-Light][COLOR=white]light crossbow[/COLOR][/FONT][/SIZE][/COLOR][/COLOR][/FONT][/SIZE][/COLOR][/FONT][/SIZE]
[SIZE=2][FONT=RotisSansSerif-Light][COLOR=#6d0000][SIZE=2][FONT=RotisSansSerif-Light][COLOR=#6d0000][COLOR=#6d0000][SIZE=2][FONT=RotisSansSerif-Light][COLOR=white]breastplate[/COLOR][/FONT][/SIZE][/COLOR][/COLOR][/FONT][/SIZE][/COLOR][/FONT][/SIZE]
[SIZE=2][FONT=RotisSansSerif-Light][COLOR=#6d0000][SIZE=2][FONT=RotisSansSerif-Light][COLOR=#6d0000][COLOR=#6d0000][SIZE=2][FONT=RotisSansSerif-Light][COLOR=white]dagger[/COLOR][/FONT][/SIZE][/COLOR][/COLOR][/FONT][/SIZE][/COLOR][/FONT][/SIZE]
[SIZE=2][FONT=RotisSansSerif-Light][COLOR=#6d0000][SIZE=2][FONT=RotisSansSerif-Light][COLOR=#6d0000][COLOR=#6d0000][SIZE=2][FONT=RotisSansSerif-Light][COLOR=white]20 crossbow bolts[/COLOR][/FONT][/SIZE][/COLOR][/COLOR][/FONT][/SIZE][/COLOR][/FONT][/SIZE]
[SIZE=2][FONT=RotisSansSerif-Light][COLOR=#6d0000][SIZE=2][FONT=RotisSansSerif-Light][COLOR=#6d0000][COLOR=#6d0000][COLOR=#ffffff]backpack[/COLOR][/COLOR][/COLOR][/FONT][/SIZE][/COLOR][/FONT][/SIZE]
[SIZE=2][FONT=RotisSansSerif-Light][COLOR=#6d0000][COLOR=#6d0000][SIZE=2][FONT=RotisSansSerif-Light][COLOR=#6d0000][SIZE=2][FONT=RotisSansSerif-Light][COLOR=white]copious variety of beverages in backpack [/COLOR][/FONT][/SIZE][/COLOR][/FONT][/SIZE][/COLOR][/COLOR][/FONT][/SIZE][SIZE=2][FONT=RotisSansSerif-Light][COLOR=#6d0000][/LEFT]
 
[COLOR=#6d0000][SIZE=2][FONT=RotisSansSerif-Light][COLOR=#6d0000][SIZE=2][FONT=RotisSansSerif-Light][COLOR=white]large padded hip pouch containing potions of [/COLOR][/FONT][/SIZE]
[LEFT][/COLOR][/FONT][/SIZE][/COLOR][/COLOR][/FONT][/SIZE][I][FONT=RotisSansSerif-LightItalic][SIZE=2][FONT=RotisSansSerif-LightItalic][SIZE=2][FONT=RotisSansSerif-LightItalic][SIZE=2][COLOR=white]stand the heat [/COLOR][/SIZE][/FONT][/SIZE][/FONT][/SIZE][/FONT][/I][FONT=RotisSansSerif-Light][SIZE=2][FONT=RotisSansSerif-Light][SIZE=2][FONT=RotisSansSerif-Light][SIZE=2][COLOR=white](16)[/COLOR][/SIZE][/FONT][/SIZE][/FONT][/SIZE][/FONT][/LEFT]

Treasure: 20pp, 100gp, 0sp, 0cp Gems:
Total weight carried: 50lbs​

Maximum weight possible:66lbs(light), 133lbs(medium), 200lbs(heavy)
[/sblock]
[sblock=Details]
Size: Medium
Gender: Female
Age: 22
Height: 5'10"
Weight: 145lbs
Hair Color: white
Eye Color: blue
Skin Color: tanned​

Apperance:

As tall and strong as the typical warrior, Torrent is a distinctive looking woman with tanned skin and short white hair. Under a dark winter coat she wears a breastplate decorated with blue wave-like etchings, and a holy symbol to a sea god is tied to her wrist with a leather cord. A new scar from the battle at the Poison Apple Pub crosses Torrent's face from her right brow down across her nose to the top left corner of her mouth. It is like a thin pink line after being healed.


Deamenaor: Smooth and forceful like an ocean wave.​


[/sblock]

[sblock=Background]A former student at Lyceum, Torrent was part of a relief party sent to Gate Pass during the Ragesian occupation. Her party was to take the direct route through the Fire Forest, but it proved impassable and they had to detour around. This left them "late for the party" as some would say, but they still signed on to the resistance to be there the next time Gate Pass needed defended. [/sblock]​

[sblock=Level Ups]

LEVEL 2: Fighter​
- +7 HP
- +1 BAB
- +2 to Fort saves
- bonus fighter feat (Channel Smite)
- added 1 rank to Sense Motive, 2 ranks to Survival

LEVEL 3: Cleric
- +8 HP
- +1 BAB
- +1 to FORT and WILL saves
- +1 0lvl and 1st lvl spell
- add 2 ranks to sense motive, add 2 ranks to Spellcraft
- feat: Extra Channel[/sblock][/sblock]


Let me know what you think or what you think she should take at her next couple level ups.

-HM
 
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Torrent's background at the Lyceum in Seaquen is a link to an NPC in the 3rd module, and is an important plot tie-in. You could give that link to one of the PC's, as I did in my game if you don't want Torrent to be as central to the story. I eliminated her entirely because of my own preference for fewer NPC's that travel with the party. Just be aware that it is mentioned for a reason.
 

I didn't know about that I will look into it, thanks again.

I was going to post Rantel next but I think it is more an RP encounter so stats aren't truly needed. I will have Boreus up before turkey-day for everyone to take a look at.

HM
_
 

I like the idea of making (WotBS) Inquisitor into (Pathfinder) Oracles. Despite the taxonomical inconvenience of the name Inquisitor appearing as a different class in the APG.

I'm on the fence myself as to whether to run WotBS with Pathfinder or Fantasy Craft.
 

Thanks it was truly the cover of Scouring that got me thinking that Leska looks like a Fire Oracle.

I will have Boreus typed up and posted tomorrow all the crunch is done but I type so, slow (two fingers LOL).

HM
 

Ok here is what I have so far for the main bad guy for the end fight of the first adventure.

Notes: I am not using XP for advancement, I am instead giving the group adventure goals and once they complete them they will obtain a lvl. This gave me the ability to raise Boreus lvl so he would have more spells to counter with. I see him mostly fighting against Haddin while the party deals with the skeletons and bodyguard. Then they will turned to a (hopefully) weakened Boreus.

BTW: I haven't yet but am looking into house ruling melee touch attacks as DEX based instead of STR based. Not sure yet.


[sblock=Boreus]
[sblock=Game Info]
Race: Orc
Class: Oracle (Bone)
Level: 6
Alignment: Lawful Evil
Languages: Common, Orc,
Deity: All (evil aspects)[/sblock]
[sblock=Abilities]
STR: 14
DEX: 8
CON: 14
INT: 10
WIS: 11
CHA: 14 [/sblock]
[sblock=Combat]
HP: 36 = [6d8 = 24] + 12 [CON]
AC: 13 = 10 + 4 (armor) - 1 (DEX),
AC Touch: 9 = 10 - 1 (DEX)
AC Flatfooted: 14 = 10 + 4 (armor)
INIT: -1 = -1 (DEX)
BAB: +4 = + 4 [oracle]
CMB: +6 = +2 (STR) + 4 (BAB)
CMD: 15 = 10 + 2 (STR) - 1 (DEX) + 4 (BAB)
Fort: +4/+8*/+10** = +2 (base) + 2 (CON) + 2* [insight] + 4** [competence]
Reflex: +1 = +2 (base) - 1 (DEX)
Will: +5/+7*** = +5 (base) + 0 (WIS) + 2*** [insight]
* save vs poison
** save vs disease
*** save vs mind affecting spells
Speed: 30'
Damage Reduction: none
Spell Resistance: none[/sblock]
[sblock=Weapon Stats]
Hand Claw +6 = + 4 [BAB] + 2 [STR]/DMG 1d4+2(S) CRIT:19-20x2
Inflict Spell +6 = + 4 [BAB] + 2 [STR]/DMG by spell CRIT:x2 Note - melee touch attack
[/sblock]
[sblock=Racial Traits]
+4 STR, -2 INT, -2 WIS, -2 CHA
Medium Size
30' movement
Darkvision 60'
Ferocity - Bestairy pg.300
Light Sensitivity - Bestairy pg.301
Weapon Familiarity - Prof. with greataxes and falchions, treat "orc" weapons as martial weapons
Languages: Starting languages are Orc and Common
Favored Class: Oracle[/sblock]
[sblock=Class Features]
Prof with all simple weapons
Prof with light and medium armors and all shields (except tower)
Spells: divine - spontaneous
Oracle's Curse - Wasting
Orisons
Mystery: Bone
Spells - cause fear(2nd), false life(4th), animate dead(6th)
Revelations:
- Armor of Bones(Su): Conjurer's armor made of bones that grant a +4 armor bonus. Can be used for 1 hour per oracle lvl but need not be consecutive but must be spent in 1-hour increments.
- Near Death(Su): +2 insight bonus to saves vs disease, poisons, and mind affecting spells.
- Bleeding Wounds(Su): Whenever a creature takes damage from an attack that deals negative energy damage it begins to bleed. Target takes 2 pts of damage each round. [/sblock]

[sblock=Feats/Traits]
Extra Revelation - 1st lvl
Reactive Counterspell - 3rd lvl
Disruptive Spell - 5th lvl

Killer: +additional damage for confirmed crits
Focused Mind: +2 trait bonus to concentration checks
[/sblock]
[sblock=Skills]
Skill Ranks: 30 = +24 [oracle] + 6 [favored class bonus]
Max Ranks: 6 ACP: +0

Skills:
Intimidate +11 = 6 [ranks] + 2 [CHA] + 3 [class skill]
Knowledge(history) 5 = 2 [ranks] + 0 [INT] + 3 [class skill]
Knowledge(religion) +5 = 2 [ranks] + 0 [INT] + 3 [class skill]
Knowledge(planes) +5 = 2 [ranks] + 0 [INT] + 3 [class skill]
Sense Motive +9 = + 6 [ranks] + 0 [WIS] + 3 [class skill]
Spellcraft +9 = + 6 [ranks] + 0 [INT] + 3 [class skill]
Stealth +8 = 6 [ranks] - 1 [DEX] + 3 [class skill] + 0 [ACP]
[/sblock]
[sblock=Spells]
Spells per Day:
1st lvl - 7 = 6 + 1 [CHA]
2nd lvl - 6 = 5 + 1 [CHA]
3rd lvl - 3 = 3 + 0 [CHA]

Orisons: create water, detect magic, read magic, guidance, resistance, purify food&drink, bleed
1st Level: bane, deathwatch, doom, shield of faith, cause fear, inflict light wounds
2nd Level: cancel, death knell, false life, inflict moderate wounds
3rd Level: dispel magic, animate dead, inflict serious wounds[/sblock]
[sblock=Equipment]
Code:
Equipment                    Cost  Weight
incomplete at the moment
so far all I know is he has claw and a brooch of shielding
[LEFT]Treasure: 0pp, 0gp, 0sp, 0cp Gems:
Total weight carried: 0lbs[/LEFT]
 
Maximum weight possible:58lbs(light), 116lbs(medium), 175lbs(heavy) 
[/sblock]
[sblock=Details]
[LEFT]Size: Medium
Gender: Male
Age: 26
Height: 6'3"
Weight: 235lbs
Hair Color: black
Eye Color: brown
Skin Color: yellowish green
[/LEFT]
 
[LEFT][B]Apperance:[/B][/LEFT]
 
Clad only in leather cords, bearskins, and a carved bear skull, this orc looks savage. A three-pronged metal claw is strapped to his right hand, and fire seems to burn in his eyes.
 
[LEFT][B]Deamenaor:[/B] Mean, really mean[/LEFT]
[/sblock][LEFT]

[sblock=Level Ups]
[/sblock][/LEFT]
[sblock=Level Ups]
  will finish this too 
[/sblock][/sblock]

HM
 
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In addition to bones and flame, it seems to me that lore and battle are good fits. Frex, lore has a mystery that let's them canibalize spellbooks. How fitting is that?

And the inquisitors are heretics... the curses may just merely be something an oracle has to accept when thieving divine power.
 

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