Aside from a few old cloth decorations, all the furniture here is made of stone, looking to be magically shaped. A small hearth crackles with too-bright fire, and beside it an old man sits on a stone bench, perusing a spellbook and coughing incessantly. A finely-crafted warhammer hangs on the wall, surrounded by countless beautiful paintings.
The dinner is cheerless as everyone sits around a small table eating and not speaking much. Haddin sits alone near the fireplace coughing more and more.
Cyrstin fusses over everyone like a mother whose children finally came home and has a warm smile for everyone (especially Aaron). When the meal is finished Torrent thanks the girl and then turns to the group.
"So if we accept these people's hospitality and spend the night we will enter the Fire Forest tomorrow morning." she moves the satchel she has carried since the night you met her up to the table.
"These," she says revealing more than a dozen potion vials.
"are potions of Stand the Heat. They will help us get through that awful inferno. Wish I had them the first time I tried going through."
Putting the satchel back on the floor she starts twiddling with a spoon as she continues.
"It is two days through the forest to the far side taking the old elf road. And there are enough for everyone plus a couple left over. But not enough to take the horses. Not enough food either. They will have to stay and maybe some of the gear as well we will have to decide and repack a few things."
She looks over at the coughing Haddin, then says loud enough for even him to hear.
"If we take the enchanter and his daughter we may need to pray to the gods for the spell itself to help us and should prep some of the gold we received for the spells use ahead of time."
"So this should be an easy waltz through a burning forest that won't stop, dragging with us a dour wizard and his get."
Haddin sneers, a coughing fit stopping him from replying.
[sblock=Stand the Heat]
Stand the Heat
Abjuration
Level: Clr 1, Drd 1, Pal 1, Rgr 1, Sor/Wiz 1
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 24 hours
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
The touched creature and all equipment it carries suffer no harm from being in even extreme heat. It can exist comfortably in temperatures as high as 500 degrees Fahrenheit.This protection is sufficient to endure the oven-like heat of a forest fire, though neither the creature nor its equipment is protected against fire damage.
If the affected creature catches fire, it can put itself out automatically by spending a move action.
Material Component: Ten gold coins which have sat in a fire for at least one hour.[/sblock]