D&D General WotC’s Official Announcement About Diversity, Races, and D&D

Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D.

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Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D. Notably, the word ‘race’ is not used; in its place are the words ‘people’ and 'folk'.

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 PRESS RELEASE


Dungeons & Dragons teaches that diversity is strength, for only a diverse group of adventurers can overcome the many challenges a D&D story presents. In that spirit, making D&D as welcoming and inclusive as possible has moved to the forefront of our priorities over the last six years. We’d like to share with you what we’ve been doing, and what we plan to do in the future to address legacy D&D content that does not reflect who we are today. We recognize that doing this isn’t about getting to a place where we can rest on our laurels but continuing to head in the right direction. We feel that being transparent about it is the best way to let our community help us to continue to calibrate our efforts.

One of the explicit design goals of 5th edition D&D is to depict humanity in all its beautiful diversity by depicting characters who represent an array of ethnicities, gender identities, sexual orientations, and beliefs. We want everyone to feel at home around the game table and to see positive reflections of themselves within our products. “Human” in D&D means everyone, not just fantasy versions of northern Europeans, and the D&D community is now more diverse than it’s ever been.

Throughout the 50-year history of D&D, some of the peoples in the game—orcs and drow being two of the prime examples—have been characterized as monstrous and evil, using descriptions that are painfully reminiscent of how real-world ethnic groups have been and continue to be denigrated. That’s just not right, and it’s not something we believe in. Despite our conscious efforts to the contrary, we have allowed some of those old descriptions to reappear in the game. We recognize that to live our values, we have to do an even better job in handling these issues. If we make mistakes, our priority is to make things right.

Here’s what we’re doing to improve:
  • We present orcs and drow in a new light in two of our most recent books, Eberron: Rising from the Last War and Explorer's Guide to Wildemount. In those books, orcs and drow are just as morally and culturally complex as other peoples. We will continue that approach in future books, portraying all the peoples of D&D in relatable ways and making it clear that they are as free as humans to decide who they are and what they do.
  • When every D&D book is reprinted, we have an opportunity to correct errors that we or the broader D&D community discovered in that book. Each year, we use those opportunities to fix a variety of things, including errors in judgment. In recent reprintings of Tomb of Annihilation and Curse of Strahd, for example, we changed text that was racially insensitive. Those reprints have already been printed and will be available in the months ahead. We will continue this process, reviewing each book as it comes up for a reprint and fixing such errors where they are present.
  • Later this year, we will release a product (not yet announced) that offers a way for a player to customize their character’s origin, including the option to change the ability score increases that come from being an elf, a dwarf, or one of D&D's many other playable folk. This option emphasizes that each person in the game is an individual with capabilities all their own.
  • Curse of Strahd included a people known as the Vistani and featured the Vistani heroine Ezmerelda. Regrettably, their depiction echoes some stereotypes associated with the Romani people in the real world. To rectify that, we’ve not only made changes to Curse of Strahd, but in two upcoming books, we will also show—working with a Romani consultant—the Vistani in a way that doesn’t rely on reductive tropes.
  • We've received valuable insights from sensitivity readers on two of our recent books. We are incorporating sensitivity readers into our creative process, and we will continue to reach out to experts in various fields to help us identify our blind spots.
  • We're proactively seeking new, diverse talent to join our staff and our pool of freelance writers and artists. We’ve brought in contributors who reflect the beautiful diversity of the D&D community to work on books coming out in 2021. We're going to invest even more in this approach and add a broad range of new voices to join the chorus of D&D storytelling.
And we will continue to listen to you all. We created 5th edition in conversation with the D&D community. It's a conversation that continues to this day. That's at the heart of our work—listening to the community, learning what brings you joy, and doing everything we can to provide it in every one of our books.

This part of our work will never end. We know that every day someone finds the courage to voice their truth, and we’re here to listen. We are eternally grateful for the ongoing dialog with the D&D community, and we look forward to continuing to improve D&D for generations to come.
 

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G

Guest 6801328

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That diversity was already present in 5e, in the character art etc.
I don't think it needs it any more, and its certainly not going to have an impact on my game.

I didn’t think it did, either. Then again, I’ve had everything in my favor and life has been stupidly easy for me, so I’m not sure my opinion on this is terribly reliable.

People who don’t have all my advantages have been saying for decades that the content we are talking about is hurtful. Instead of arguing about whether or not that is objectively, provably true, I choose to trust them on this one.

It’s almost the very least I could possibly do, short of doing nothing.

Or less than nothing, by opposing it and telling them they are wrong and getting all offended that they are trying to ruin my game.
 

Sure, and the same is true of 99% of D&D "races", including literally all corebook races, and maybe 95% of playable races in other books (only the crow people stand out as an obvious exception). Certainly Orcs, Drow, and others are, and always have been "plausible human cultures" to that degree.
I'm not sure that's true -- especially not the "always" part. "Plausible human culture" stands in contrast with "always-chaotic-evil monsters bent on destruction". Where orcs and drow are presented as the latter, they're definitely not the former. It's worth noting that even in their original, yellowface-esque incarnation, the Klingons of TOS were pretty clear stand-ins for the Soviets and Chinese: not nightmarish aliens but geopolitical adversaries who did what they did out of understandable self-interest and could be reasoned with. So their development as a fictional culture comes from a very different starting point.
 

Sadras

Legend
Again, it's not "our" past. MY past doesn't go back earlier than the 1980's.

While I do not agree with some on the other side, you do realise you're playing a game which was created BEFORE you were born - so you HAVE engaged with the past, willingly. Whether you like it or not, that past is within your present.
 

Sadras

Legend
Weren't we talking about how creature descriptions ring racist bells to some people? How does it not got anything to do with the topic?

You’ve been told repeatedly that this isn’t the problem.

@doctorbadwolf said:
But, for what feels like the millionth time, the race being evil isn't actually the main problem. The problem is that orcs and drow and vistani are described using language that has also been used for hundreds of years to dehumanize real peoples and justify crimes against them, and that oppression continues today, with white supremacists still using much the same rhetoric.

Nickolaidas is not a native English speaker - one can easily see how misunderstandings may occur.
 

DammitVictor

Trust the Fungus
Supporter
And now you give me the XP penalty for 'changing alignment' rule. The XP penalty for changing your alignment has nothing to do with showing compassion to humanoid enemies. If you are a lawful good fighter and you spare the injured goblin who can't fight anymore and the DM gives you a penalty, that's the DM being an naughty word, not the rules enforcing white supremacy. So your point is invalid.

Reread what I said, then reread the AD&D alignment rules and reread Gygax's quote about how "Lawful Good" treats humanoids.

Next time, don't correct people who know what they're talking about. Don't bother replying, even to apologize.
 
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