D&D General WotC’s Official Announcement About Diversity, Races, and D&D

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Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D. Notably, the word ‘race’ is not used; in its place are the words ‘people’ and 'folk'.

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 PRESS RELEASE


Dungeons & Dragons teaches that diversity is strength, for only a diverse group of adventurers can overcome the many challenges a D&D story presents. In that spirit, making D&D as welcoming and inclusive as possible has moved to the forefront of our priorities over the last six years. We’d like to share with you what we’ve been doing, and what we plan to do in the future to address legacy D&D content that does not reflect who we are today. We recognize that doing this isn’t about getting to a place where we can rest on our laurels but continuing to head in the right direction. We feel that being transparent about it is the best way to let our community help us to continue to calibrate our efforts.

One of the explicit design goals of 5th edition D&D is to depict humanity in all its beautiful diversity by depicting characters who represent an array of ethnicities, gender identities, sexual orientations, and beliefs. We want everyone to feel at home around the game table and to see positive reflections of themselves within our products. “Human” in D&D means everyone, not just fantasy versions of northern Europeans, and the D&D community is now more diverse than it’s ever been.

Throughout the 50-year history of D&D, some of the peoples in the game—orcs and drow being two of the prime examples—have been characterized as monstrous and evil, using descriptions that are painfully reminiscent of how real-world ethnic groups have been and continue to be denigrated. That’s just not right, and it’s not something we believe in. Despite our conscious efforts to the contrary, we have allowed some of those old descriptions to reappear in the game. We recognize that to live our values, we have to do an even better job in handling these issues. If we make mistakes, our priority is to make things right.

Here’s what we’re doing to improve:
  • We present orcs and drow in a new light in two of our most recent books, Eberron: Rising from the Last War and Explorer's Guide to Wildemount. In those books, orcs and drow are just as morally and culturally complex as other peoples. We will continue that approach in future books, portraying all the peoples of D&D in relatable ways and making it clear that they are as free as humans to decide who they are and what they do.
  • When every D&D book is reprinted, we have an opportunity to correct errors that we or the broader D&D community discovered in that book. Each year, we use those opportunities to fix a variety of things, including errors in judgment. In recent reprintings of Tomb of Annihilation and Curse of Strahd, for example, we changed text that was racially insensitive. Those reprints have already been printed and will be available in the months ahead. We will continue this process, reviewing each book as it comes up for a reprint and fixing such errors where they are present.
  • Later this year, we will release a product (not yet announced) that offers a way for a player to customize their character’s origin, including the option to change the ability score increases that come from being an elf, a dwarf, or one of D&D's many other playable folk. This option emphasizes that each person in the game is an individual with capabilities all their own.
  • Curse of Strahd included a people known as the Vistani and featured the Vistani heroine Ezmerelda. Regrettably, their depiction echoes some stereotypes associated with the Romani people in the real world. To rectify that, we’ve not only made changes to Curse of Strahd, but in two upcoming books, we will also show—working with a Romani consultant—the Vistani in a way that doesn’t rely on reductive tropes.
  • We've received valuable insights from sensitivity readers on two of our recent books. We are incorporating sensitivity readers into our creative process, and we will continue to reach out to experts in various fields to help us identify our blind spots.
  • We're proactively seeking new, diverse talent to join our staff and our pool of freelance writers and artists. We’ve brought in contributors who reflect the beautiful diversity of the D&D community to work on books coming out in 2021. We're going to invest even more in this approach and add a broad range of new voices to join the chorus of D&D storytelling.
And we will continue to listen to you all. We created 5th edition in conversation with the D&D community. It's a conversation that continues to this day. That's at the heart of our work—listening to the community, learning what brings you joy, and doing everything we can to provide it in every one of our books.

This part of our work will never end. We know that every day someone finds the courage to voice their truth, and we’re here to listen. We are eternally grateful for the ongoing dialog with the D&D community, and we look forward to continuing to improve D&D for generations to come.
 

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Dungeons and Dragons: Fixing our monsters one Edition at a time. :LOL:

No, this is all about 5th Edition only and going forward. WotC is not doing anything to the older editions. So all the OSR (Old School Racist)* people can still play their games in whatever ways they want to, as long as they keep it private.


*Yes, I know that is not what the abbreviation actually means, but after all these threads and talk, this is now all I see when I see OSR.
 

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Please take this as a good faith argument, I really want to see what can be done to be better.

How would you describe orcs that doesn't adhere to these tropes? Assuming that we want to keep orcs a primarily antagonist for players, what do we do?

I keep coming back to this and keep getting fairly curt answers to it: it doesn't seem like the fix is to say NotAllOrcs and then do nothing. Orcs will have to change for it to mean something.

So, what changes? How do you describe an orc, it's culture, or it's outlook?

I'm not looking to you or anyone else to rewrite the MM, but a little guidances on what SHOULD be done rather than just pointing out what SHOULDN'T would be appreciated.
Personally, I'd describe them as a people with a history and a culture like any other. If we're keeping them as primarily antagonists, then attribute their conflict with humans, elves, or whoever else as primarily arising from their material conditions (such as conflict over resources) and being perpetuated and exacerbated by reactionary and prejudiced elements in their culture, just as it would be on the human/elf/whatever side. If those material conflicts are resolved andthose bad actors in both sides' cultures are dealt with, then the road to peace and coexistence will then be open. Anybody trying to continue the conflict after that point would undoubtedly be in the wrong. And at no point should one side or the other be portrayed as intrinsically inferior due to their cultural differences.

If Gruumsh or a Gruumsh-like figure is a part of their culture, then it's perfectly acceptable to show that his influence is a malign one that is only causing pain and hardship for the orcs. However, for the purposes of avoiding a colonialist metanarrative, whatever power Gruumsh may have over the orcish peoples must not be all-encompassing, lest we fall back into the narrative trap of justifying genocide against them. So say NotAllOrcs, and then show that it is so, that there are factions in orcish culture working to throw off Gruumsh's legacy and create a new, better culture. But, and this is of critical importance, that cultural shift must come from the orcs themselves, not be something artificially imposed on them by a human overlord. The orcs, like all other peoples, would have the right to be the masters oftheir owown fate. To deprive them of such would be to fall back on the imperialist and colonialist narratives that we set out to avoid.

This is me spitballing a take after having just gotten out of the shower, so it's a bit rough around the edges. As well, this is a take that I personally would be okay with, but I might have some blind spots that may mean that somebody could point out elements in my scenario that are still problematic. It would be prudent for me to listen and hear out their case.
 

No, this is all about 5th Edition only and going forward. WotC is not doing anything to the older editions. So all the OSR (Old School Racist)* people can still play their games in whatever ways they want to, as long as they keep it private.


*Yes, I know that is not what the abbreviation actually means, but after all these threads and talk, this is now all I see when I see OSR.

I do a lot of OSR stuff; there are plenty of us out there who aren't in any way racist (as I hope my contributions to these threads have shown). Please don't label all of us OSR peeps as racist.
 

I do a lot of OSR stuff; there are plenty of us out there who aren't in any way racist (as I hope my contributions to these threads have shown). Please don't label all of us OSR peeps as racist.

Karma gotta love it. This coming from the poster who implied I was an anti-semite and implied others were racist.
Do unto others as you would have others do unto you.
 

But, for what feels like the millionth time, the race being evil isn't actually the main problem. The problem is that orcs and drow and vistani are described using language that has also been used for hundreds of years to dehumanize real peoples and justify crimes against them, and that oppression continues today, with white supremacists still using much the same rhetoric.

I just don't understand what is so hard to understand, here. How is it not getting through to some folks that this isn't "orcs are fantasy Black people and that's racist", but "orcs are described as innately stupid, boorish, violent, rapacious, and only relatively safe when 'domesticated' by being removed from their culture and raised by 'good sorts of people', and that is word for word the same rhetoric used against Black people for the last several hundred years, up to and including right now in the countries where DnD is most played."

How on Earth or any other world does it not compute for y'all that those are different things!?

Because its fundamentally different. It's slanderous to say "black folks (or asian or native american or whatever) are inhuman" because black folks are human.

Orcs, on the other hand are literally not human, nothing can be slander if its true
 

No, this is all about 5th Edition only and going forward. WotC is not doing anything to the older editions. So all the OSR (Old School Racist)* people can still play their games in whatever ways they want to, as long as they keep it private.


*Yes, I know that is not what the abbreviation actually means, but after all these threads and talk, this is now all I see when I see OSR.

then maybe you need to reread all of these threads, because I've self described as a grognard (my preferred system from 1981 to 2012 was 1e), and I've been supportive of this change. Pretty vocal about why it could be a good thing. Others who are fans of the OSR movement have as well.

So attacking other groups of people with generalizations makes the problem worse, and I'm asking to please stop. It's also ironic, because your pejorative stereotyping is exactly what this topic is about (the pejorative stereotyping of an entire group).*

*edit. for clarity, I mean it's ironic you're lambasting others and calling them racists because they want to keep the stereotyping of races in the game, while at the same time making pejorative stereotypes about an entire group of people, some of whom might not even be fans of OSR (an assumption on your part). I.e., don't attack others for making pejorative stereotypes of orcs when you're doing the same thing about players.
 
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Also, it's probably worth noting that the stereotype of the mentally deficient savage has also been applied to various white ethnicities at times. Including the irish and people from the Appalachia region, and, ironically, people from the rural south.
 

The connection between orcs and real life racism is in my eyes imagined by an overzealous group of people who see racism everywhere and which is exploited by marketing.

Mod Note:
So, you put a label on a box, and dump a whole lot of probably different people into it... to argue that there's no racism involved. Ironic.

I just had to chide someone for calling all OSR people racists. So, you too - put the broad bush away. Dismissing folks en masse doesn't actually support your position.
 

Mod Note:

Everyone, listen up!

This thread is over 70 pages. Its sister, on pretty much the exact same topic, is about 120 pages. And the arguments are getting... repetitive. Very. Repetitive.

There was some value in allowing discussion to be held, to allow folks to work through thoughts and perspectives on the matter. When the threads cease generating new material, though, this purpose has run its course. So, do prepare for these threads to close.
 

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