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D&D General WotC’s Official Announcement About Diversity, Races, and D&D

Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D.

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Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D. Notably, the word ‘race’ is not used; in its place are the words ‘people’ and 'folk'.

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 PRESS RELEASE


Dungeons & Dragons teaches that diversity is strength, for only a diverse group of adventurers can overcome the many challenges a D&D story presents. In that spirit, making D&D as welcoming and inclusive as possible has moved to the forefront of our priorities over the last six years. We’d like to share with you what we’ve been doing, and what we plan to do in the future to address legacy D&D content that does not reflect who we are today. We recognize that doing this isn’t about getting to a place where we can rest on our laurels but continuing to head in the right direction. We feel that being transparent about it is the best way to let our community help us to continue to calibrate our efforts.

One of the explicit design goals of 5th edition D&D is to depict humanity in all its beautiful diversity by depicting characters who represent an array of ethnicities, gender identities, sexual orientations, and beliefs. We want everyone to feel at home around the game table and to see positive reflections of themselves within our products. “Human” in D&D means everyone, not just fantasy versions of northern Europeans, and the D&D community is now more diverse than it’s ever been.

Throughout the 50-year history of D&D, some of the peoples in the game—orcs and drow being two of the prime examples—have been characterized as monstrous and evil, using descriptions that are painfully reminiscent of how real-world ethnic groups have been and continue to be denigrated. That’s just not right, and it’s not something we believe in. Despite our conscious efforts to the contrary, we have allowed some of those old descriptions to reappear in the game. We recognize that to live our values, we have to do an even better job in handling these issues. If we make mistakes, our priority is to make things right.

Here’s what we’re doing to improve:
  • We present orcs and drow in a new light in two of our most recent books, Eberron: Rising from the Last War and Explorer's Guide to Wildemount. In those books, orcs and drow are just as morally and culturally complex as other peoples. We will continue that approach in future books, portraying all the peoples of D&D in relatable ways and making it clear that they are as free as humans to decide who they are and what they do.
  • When every D&D book is reprinted, we have an opportunity to correct errors that we or the broader D&D community discovered in that book. Each year, we use those opportunities to fix a variety of things, including errors in judgment. In recent reprintings of Tomb of Annihilation and Curse of Strahd, for example, we changed text that was racially insensitive. Those reprints have already been printed and will be available in the months ahead. We will continue this process, reviewing each book as it comes up for a reprint and fixing such errors where they are present.
  • Later this year, we will release a product (not yet announced) that offers a way for a player to customize their character’s origin, including the option to change the ability score increases that come from being an elf, a dwarf, or one of D&D's many other playable folk. This option emphasizes that each person in the game is an individual with capabilities all their own.
  • Curse of Strahd included a people known as the Vistani and featured the Vistani heroine Ezmerelda. Regrettably, their depiction echoes some stereotypes associated with the Romani people in the real world. To rectify that, we’ve not only made changes to Curse of Strahd, but in two upcoming books, we will also show—working with a Romani consultant—the Vistani in a way that doesn’t rely on reductive tropes.
  • We've received valuable insights from sensitivity readers on two of our recent books. We are incorporating sensitivity readers into our creative process, and we will continue to reach out to experts in various fields to help us identify our blind spots.
  • We're proactively seeking new, diverse talent to join our staff and our pool of freelance writers and artists. We’ve brought in contributors who reflect the beautiful diversity of the D&D community to work on books coming out in 2021. We're going to invest even more in this approach and add a broad range of new voices to join the chorus of D&D storytelling.
And we will continue to listen to you all. We created 5th edition in conversation with the D&D community. It's a conversation that continues to this day. That's at the heart of our work—listening to the community, learning what brings you joy, and doing everything we can to provide it in every one of our books.

This part of our work will never end. We know that every day someone finds the courage to voice their truth, and we’re here to listen. We are eternally grateful for the ongoing dialog with the D&D community, and we look forward to continuing to improve D&D for generations to come.
 

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Sadras

Legend
And one we could do without. I mean, a standard thing back in the day was the high-level character being granted title to some land on the edge of "civilization" and then being expected to recruit some troops, build a keep, and clear out the monsters in the area. That's the background to things like the Keep on the Borderlands. The parallels to American "Manifest Destiny" are... not comfortable.

Let us explore this - Is Keep of the Borderlands now off the table? We cannot be 'clearing out' the humanoid threat anymore?
 

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Warpiglet

Adventurer
Let us explore this - Is Keep of the Borderlands now off the table? We cannot be 'clearing out' the humanoid threat anymore?

It never ends! Every facet of the game can be tortured into some image of real life wrong doing associated with a tragedy.

So far we should not have innately evil species of humanoids and then an example of being an adventuring warlord is also taboo for similar reasons.

If you cannot pretend to be a conqueror in this game...

Christ in the morning!

So no conquering and having a keep, certainly not if it means making monsters leave because in the real world, people have conquered others.

I remind myself that people mean well.

But holy hell. Is sword and sorcery simply off the table?
 

Umbran

Mod Squad
Staff member
Supporter
One can certainly see who is being dishonest in this conversation.

Mod Note:
Yeah, you know what? This isn't acceptable.


You're attempting to derail the discussion rather than honestly participate in it.


This wasn't acceptable either.

Both of you - treat people with respect, or leave the thread. Those are your options. This won't be tolerated again. And no, how much you think you were justified will not be a mitigating circumstance.
 





Sadras

Legend
I mean if you describe it like that... I don't want to say "yes", but idk how that's supposed to be appealing as an adventure.

Look there are all types of adventures. In the spirit of earlier editions it was to survive or beat the module.
What may look like a simple 'clearing out' might turn out to be a lot more complex - a twist that threatens the whole nation or a series of portals uncovered which would then build on to the next story...etc
 

Panda-s1

Scruffy and Determined
Look there are all types of adventures. In the spirit of earlier editions it was to survive or beat the module.
What may look like a simple 'clearing out' might turn out to be a lot more complex - a twist that threatens the whole nation or a series of portals uncovered which would then build on to the next story...etc
okay, then what makes Keep on the Borderlands "a lot more complex"? are orcs getting ready to invade a city? or is the party just literally tasked with killing monsters for no reason other than they're nearby? it's one thing if there's an immediate threat that needs to be taken care of, but you didn't describe the adventure this way so I'm guessing that's not the case.
 

Sadras

Legend
One certainly can, and looking back over the years and your established positions, it should come as absolutely no surprise to anyone that you're still doing this dance. It boggles my tiny mind that you're still able to participate here given the commitment to inclusively. Truly, the staff must have the patience of inevitables.

I'm not sure what you're referring to or what my established positions are/were.
If you're implying that I need to subscribe to the attitudes of modern society being forced upon my fantastical antagonists then yes, I will not be inclusive in committing to such group think. I will however support enrichening additions/changes made to antagonists.
 

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