WotC Blogs II

And in the flood of Friday blog entires, Mike Mearls latest covers "putting things where they belong."

I've cut a small bit that speaks at the pros of using minis in the games (and it's not what you think).

In developing the combat chapter, this is my battlecry: Put stuff where it belongs!

A lot of complex games like D&D try to pretend they aren't really as complex as they are by hiding some of their rules. Moving in D&D seems really simple, and it is until you throw in 5 foot steps, squeezing, difficult terrain, and diagonals.

Right now, dev is taking a structural approach similar to how special attacks like bull rush and grapple are presented. Those weird attacks aren't simply stuffed under the basic attack header in the 3e PH. Instead, they are all listed separately for ease of reference and to make it clear they are separate rules. IME, people new to D&D can see that you don't need to learn and memorize all those weird maneuvers. They are there as references when you start playing, and eventually you learn them as you play more.

I think that's a good approach for a game like D&D - lay out everything up front, but make it clear what you need to know to play D&D (how to move, how to use a skill, how to attack), and label the rest as reference stuff you don't need to learn right off the bat.

So, that's an approach we're using in other areas of the rules in addition to attacks.
 

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Yergi said:
Rich Baker just made a blog detailing more about the Swordmage, here's some of the juicier bits:
Also worth noting is that he said it won't be in the PHB1:
We liked the idea well enough that at one point the swordmage was well on his way to being included in the Player's Handbook. But for various reasons we decided to go with a slightly different mix of character classes, and so the swordmage is going to wait for a while.
 



Yeah, with swordmage as arcane defender, it looks like they had ideas for going with one class for each power source/game role combination. I wish they'd gone ahead & put the full twelve into the 1st PHB (not least because I want my bardly goodness!).
 


Snapdragyn said:
Yeah, with swordmage as arcane defender, it looks like they had ideas for going with one class for each power source/game role combination. I wish they'd gone ahead & put the full twelve into the 1st PHB (not least because I want my bardly goodness!).

Agreed. Why split up the set?
 

Fobok said:
I have to agree here. It sounds like such a cool class, I'd want to see it. Hopefully it's released before too long.
Note that it isn't even designed. He came up with enough of the design principle for his novel, and that's it (for now).
 


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