Bruce Cordell said:Writing an adventure that's slated to be released before the core rules offers many challenges.
Of course we'll have to include quick start rules that'll provide all the basic information required to play.
The trick is that we'll have to remember to include things one normally takes for granted when writing an adventure. For instance, if the player characters enter a town with coin burning holes in their pockets, what is available for them to purchase? Last edition, the PHB and DMG provided a method for determining what was available for purchase in average towns of a given size. In Keep on the Shadowfell, we won't have that luxury.
Come on, they have to save something for the expansion.Wormwood said:Finally, something about 4e that pisses me off.
frankthedm said:Come on, they have to save something for the expansion.
Christian said::\ Maybe WotC should publish a PHB with 128 blank pages, except for one in the middle that says, "Gotcha, suckers!" It would be a lot easier than writing a lot of interesting, entertaining, and useful content, right?
Seriously, these 'fluffy' racial descriptions need to be somewhere if they're to be part of the game, and it seems to me that the PHB is the place for them to be.
Chris Perkin's blog said:Months before the first episode of Heroes aired, we were working on a d20 Modern supplement called d20 Spectaculars. And by we, I mean people other than me. Specifically freelancers, working on an outline by Jeff Grubb. When I saw Heroes for the first time this weekend, I was struck by the similarities between the show and our initial concept for the d20 Spectaculars book. Well, you know what they say about great minds. I hope at some point we can go back to that manuscript. We shelved it because we didn't have the resources to develop it . . . what with 4th Edition an' all.
At some point, I want to talk more about the d20 Modern Roleplaying Game, and what we're planning to do with it after the launch of 4th Edition. We've had conversations. Good ones. One thing I know we're doing is planning d20 Modern content on D&D Insider. A good number of folks have asked for it. Frankly, we could use a few more good article and adventure proposals, too.
So, Andrew Finch came to me this morning with a great idea for what could be done with the d20 Modern magic and psionics subsystems, based on his experiences playing Force-users in the Star Wars RPG Saga Edition. He'd spent the weekend thinking about it, 'cause that's what people in R&D do when they're not watching Heroes on DVD. I love hypothetical rules discussions. This particular conversation was arguably the best 15 minutes of my day, which, as it happens, is quickly coming to an end.
Glyfair said:a great idea for what could be done with the d20 Modern magic and psionics subsystems, based on his experiences playing Force-users in the Star Wars RPG Saga Edition..