an_idol_mind
Explorer
As I noted, AD&D is no longer in print. That is a current standing.
My belief is that it WOULD BE in print today if someone else had gotten the rights and handled it differently.
I'm not sure how accurate that belief is. Sure, AD&D was the top dog for a long time. But it was also waning by the 90s. Had the D&D game not been revitalized, I don't think it's necessarily true that it would have made it all the way to 2011, especially with the way it was being mismanaged.
Sure, AD&D might be around, but I don't think it would be a lock. It had been badly managed for years and was showing its age as a system. Even with the power of the brand name, it needed something to keep it going.
This is around where you lose me. Does the game need to be called AD&D? I don't see how OSRIC can't be considered AD&D - its got nearly identical mechanics and flavor. Same with Labyrinth Lord and B/X D&D. Why do these not "hit it exactly," especially when you considered 3rd edition and Pathfinder to be about the same?Hence, AD&D is not currently saved, but dead and buried...at least in regards to being printed (for the present).
It is a non-competitor on the RPG scene.
The same could be stated for D&D (B/X, BECMI, whatever your preference, though I think some of the retros come close...they don't hit it exactly).
Furthermore, the AD&D that existed in the 1990s was almost certainly not going to make it in the 2000s. Whether AD&D continued as a brand, 2nd edition was dying and whoever picked it up was going to do some sort of revision. 3rd edition AD&D might not have ended up the same as WotC's version, but the game would have changed, possibly to something closer to Castles & Crusades, possibly in a much more radical departure than what WotC did with it.
I don't think that any game disappearing from the market is good (well, except for FATAL), but I definitely don't miss AD&D all that much.Is that good or bad?
I can only answer from my perspective, but I probably wouldn't be playing AD&D anymore had it not been for the changes that WotC made. The system was frustrating to me, and the flavor wasn't so unique that I needed the AD&D game to make it work. I was already about to ditch the game and either go back to the Rules Cyclopedia or move on to a totally new game like Big Eyes, Small Mouth. AD&D was inconsistent, required a lot of house rules, and was just generally not my kind of game anymore.
Obviously, this isn't the case with everyone, since some folks have stuck with the AD&D rules and had a lot of fun with it. But for me personally, 3rd edition streamlining the game's mechanics was welcome and I didn't mind one bit that the older editions were put on a shelf to make it happen. I think the high sales of 3rd edition suggest that there were more folks on board with the revision than upset at the removal of the AD&D brand name.