D&D 5E WotC Explains 'Canon' In More Detail

Recently, WotC's Jeremy Crawford indicated that only the D&D 5th Edition books were canonical for the roleplaying game. In a new blog article, Chris Perkins goes into more detail about how that works, and why. This boils down to a few points: Each edition of D&D has its own canon, as does each video game, novel series, or comic book line. The goal is to ensure players don't feel they have to...

Status
Not open for further replies.
Recently, WotC's Jeremy Crawford indicated that only the D&D 5th Edition books were canonical for the roleplaying game. In a new blog article, Chris Perkins goes into more detail about how that works, and why.

This boils down to a few points:
  • Each edition of D&D has its own canon, as does each video game, novel series, or comic book line.
  • The goal is to ensure players don't feel they have to do research of 50 years of canon in order to play.
  • It's about remaining consistent.

If you’re not sure what else is canonical in fifth edition, let me give you a quick primer. Strahd von Zarovich canonically sleeps in a coffin (as vampires do), Menzoberranzan is canonically a subterranean drow city under Lolth’s sway (as it has always been), and Zariel is canonically the archduke of Avernus (at least for now). Conversely, anything that transpires during an Acquisitions Incorporated live game is not canonical in fifth edition because we treat it the same as any other home game (even when members of the D&D Studio are involved).


canon.png


 

log in or register to remove this ad

Snarf Zagyg

Notorious Liquefactionist
I mean, it's almost as if it is all make believe.

When it comes to canon, I defer to Hassan-i Sabbah.

Nothing is true; everything is permitted.

Or to put it in more grounded terms-

Sure, I could have stayed in the past and remained true to canon. I could have even been canon king.
But in my own campaign, I am always king. Hail to the king, baby.
 

log in or register to remove this ad

Remathilis

Legend
I am not aware of references to class and level limits in my copy of the World of Greyhawk Folio so edition changes to those when using the setting do not seem like something that needs an in universe explanation. :)

2e to 3e did have the Greyhawk/Ravenloft/Planescape adventure Die Vecna Die in which Vecna attempts to become an overgod and reshape the multiverse to his will, leading to his failure with but a mere reshaping of the multiverse (which could be used to explain 2e to 3e rules changes in universe) and him ascending from demigod status to only full normal god status.
So you don't feel mechanical changes are changes to the lore. Noted

It should be noted that the Apocalypse Stone was used to blow up many worlds, so technically all settings after that module are reconstructions rather than the same setting, so canon is moot at that point since WotC blew up the TSR versions and replaced them in 3e. DVD only got the settings (Ravenloft and Planescape) that weren't set in the prime when the Apocalypse Stone happened, thus Vecna had to destroy them separately by violating the Cardinal rule of each (no dark lord escapes Ravenloft, no Power enters Sigil) to complete the destruction of the 2e settings. Rather brilliant if you think about it.

Anyway, all this is too say that TSR canon ended in 1999, so all this is moot. It's been a different adjacent reality since 3e.
 

Maxperson

Morkus from Orkus
Only in a very loose way: recall that the largest portion of the playerbase are homebrewers who like an example, not cannonistas. WotC is pretty upfront about the goal of not overburdened their medinpartners and new players, and giving themselves the freedom to change things as desired. It all makes sense.
We've always had that freedom. Even in the most lore heavy edition(2e) I was never beholden to canon. Canon was just the foundation which I built my game on. Canon and official are important on that basis, but have never been some sort of mind control to force players and DMs into a direction.
 
  • Like
Reactions: JEB

doctorbadwolf

Heretic of The Seventh Circle
I agree completely. It is quite a liberating perspective really. I'm not a canon person, but I would think that people like @doctorbadwolf and @QuentinGeorge who were unhappy with the lore changes in FIzban's or Eberron or MToF could be happy to know that the lore in those books is not canon. Those books present a story, a viewpoint, it is not "canon."
Eh it doesn’t really change that those changes are what’s being published now. Again, I never felt beholden to any of it.
 




Maxperson

Morkus from Orkus
Where I find it hard to understand is where canon is not mattering...
How can it matter if it doesn't exist as a public facing thing? Is the entire Sword Coast book hidden canon? I think probably so, but it might not be and others here have argued that it isn't. Without knowing what does it matter?
The way I see it this makes it easier for people to get in to the lore, but still makes the game open for those who want a complex lore. The "old stuff" doesn't dissapear, it's just not the focus, Is it really that bad to make it "read if you want" instead of "this is a must read"?
The old lore is all over the internet in wikis and such. It has never been hard to get into it while the stuff was canon. Or to ignore it and just play current content. This move doesn't make it easier or harder. It just removes the stability of having canon to build off of as a foundation for your game.
 


Maxperson

Morkus from Orkus
What is hidden canon?
They have said that the core three are all that is public facing canon. That automatically means that there is more than the core three that is internally facing canon. Otherwise they would not have included "public facing" in that sentence. Canon that is not public facing, but is internal, is hidden from us.
 

Status
Not open for further replies.
Remove ads

Remove ads

Top